Hello there :) While modding the game, i noticed something about how weapon effects are displayed. Currently, weapon effects and ability effects are only shown if the ship mesh is actually shown on screen. Ship meshes are only shown up to a certain distance, as noted in the gameplay.constants file, and when you zoom some more out, they get replaced by ship icons, to ease targeting and visualizing the battlefield. Hiowever, when the ship mesh is not shown
Madeiner
The first version is already in beta, i'm currently testing it so far everything went fine, corrected a few bugs with AI. It should be ready for a beta release in a few days. A beta version with the new ship classes should be ready in a week or so.
Hello everyone :) I am currently trying to mod SoaSE to perform more like a tactical RTS, or tactical fleet simulator. I started making the mod for my personal use, but i decided to release it in case anyone likes the changes i've made. I am concentrating on making the game more based on tactics, micromanagement and unit positioning, while at the same type provide more of the rock-paper-scissors gameplay with better balance. The mod is made to work in si
Sorry, didnt want to be rude. I don't know the history of the mod, i just expected the changes listed in the summary, i am by no means trying to shun his work. Anyway, i noticed that the Marza Dreadnought still is bugged, the missile barrage ability does not work, like pre-patch. It seems like the GameInfo files are from an old patch set?
I noticed that there are a lot of changes that are not documented :( The Defense turrets have increased power and much increased cost, for example, and lots of many little to changes to, for example, LRM frigate that have reduced range, more speed, less missile speeds, more damage, different costs, etc... I feel disappointed because it will be a big difference when playing MP if all of this is not documented :\
Here's the Mesh errors that have been noticed before: The first image shows the differences between unmodded and modded game, with and without the option "Ship Mesh highlight" in the game Effects menu. The second image shows how NOT all ships have this problem: some ship do not have ANY color meshes at all. You can see a Psi Heavy cruiser that is completely colored, and in the background a Psi Frigate Carrier that lacks any kind of color (it's on the same t
I had the same problem even on Hard difficulty, and here's how i solved it. If you download the Distant star mod, you'll notice there's a special module for the Phase jump inhibitor that completely blocks off jumping in its radius. I gave that ability to all Carrier-class capital ships, so now whatever is in range of them, cannot initiate jump. Since the AI knows it can't initiate jump (as opposed to increased jump time) it doesnt even try to, and fights