Looks great, can't wait for that email.
CrimsonWarHawk
Bumping this. Release is tomorrow and we still have no official CE announcement.
Where is the CE?
So when can we expect an update on the CE? Release is just around the corner.
[quote who="GoldenLegion" reply="82" id="3149899"]so , where de fuq are they? D;[/quote] The Vorastra got stuck in Phase space again. The Vasari are busy buying out entire world's worth of vaseline to fix this problem though.
Wow the Vasari look fantastic in those screen shots. Were their ships always that detailed or is this a Rebellion thing?
What about making Animosity a target-able ability? This way you get to pick what ship gets focused. Early game it would function as it is; you would just use it on your Radiance. But once the titan rolls out you can use it on that to have a more durable ship take the beating.
Can we stop making topics on how the new TEC ship looks bad/weird/funny/flat? There's already at least two topics on it so no op you are not the only one.
My guess would be in two weeks, early May.
[quote who="Askereus" reply="17" id="3129860"]I agree...UGLY as nothing in this world.[/quote]Well it is a space ship ;P
I think the Corsev looks terrible, nothing like a warship. And before anyone tries to go all lore on me, its been decades the TEC have had plenty of time to make new ship desgins purely for war. I mean they made the Kol and now the Titans. . . Ability wise I think its a pretty gimmicky ship. The cool down of Boarding Party could use a slight reduction and I think they should buff its range to match the Demolition ability
Alright I played another game as RA and I think that if they change the range of the Titans E to match its Q as well as rework the Ulitmate into some activated form then the Eradica would be fine. Also I have a question about the Psi blasts that the Titan and SB fire, are these affected by any sort of upgrade? Because if they don't have damage upgrades then the damage from these weapons will quickly fall behind. Is there some special property they have that I'm not aware
[quote who="GoaFan77" reply="1" id="3122537"] While I'm not proposing any changes I want to ask: Do these even work? I've never noticed them activating, but then again the larger battles where activations may be common it would likely be easy to overlook a few units reviving. I don't think they work, so I wouldn't judge the Rebels too quickly because these are clearly supposed to be two of their best researches.[/quote]I really hope so, I haven't 
[quote who="MayallCommunion" reply="6" id="3122413"] Not to mention the god awful synergy the Eradica has with its abilities.[/quote] They could at least increase the range of its third ability, the increase weapon speed on friendly death... Also I think if they are going to keep with the sacrifice theme of the titan then they should change the aoe so that it sacrifices a friendly but does more damage. I feel that this would make the ship work better overall. &nbs
[quote who="ZombiesRus5" reply="62" id="3114945"] Quoting Sinperium, reply 56They key is finding the Easter eggs hidden in the code when we can look into the files. I personally think the whole thing is a marketing ruse and there is no Easter eggs in the code. [/quote]There better be, they teased us again at the end of the latest trailer/intro vid
I think the Rebel titan needs some work. It's first ability should have a lower cool down and restore more based on rank Honestly I hope they scrape it because I hate the whole sacrifice and rebirth theme of the Rebels. The second ability the aoe is the only one I dont have a problem with. Maybe a more visible effect on the target. I like the third ability more than the first, though since the enemy can just focus your titan first or ignore your supporting fl
I think making boarding party hit multiple targets would be op, I think a cool down reduction and a slight range boost would be fair.
It's not powerful at all. Its cooldown is way too long and when you consider this the amount restored is a drop in the bucket. Adding insult to injury is that it has to be one of your ships, meaning you're losing a ship and in most cases the resources to make said ship. Sure it has synergy with the third ability and some of the other Advent Rebel tech like the ship Resurrection (not that I've ever seen it work) but I still think its a stupid idea. I&#
They still feel weaker than the Tec
YAAAAAAAAAAY
[quote who="Yottsu" reply="8" id="3113429"] The new Advent capital ship (Or the "Space Dolphin" as I like to call it) has to be fulled by pure anger and malice. The voice acting for this ship really captures the anger and hatred that all Advent feel. [/quote] How is it in combat, whats its role/abilities?
I've had this problem once, with a colony frigate. I sent it on a long trip from my homeworld, through a worm hole, then to another solar system. I didn't pay any attention to the journey since I controlled all the territory and had more important things to do :P, so all I know is that the ship showed up in the suns side panel but ceased to exist anywhere else. This was hours ( at least 3) into a comp stomp if that matters.
[quote]Furious Defense also boosts it's damage (for some reason.)[/quote] That's the Furious part ;) Even on it's own the Ank is a monster. The ability to increase its firepower and regeneration as well as damage and suppress the abilities of nearby enemies makes it at home in the thick of the fighting. I love it because usually my enemy will focus fire on my titan, which can endure most of the punishment while the rest of my fleet pummels theirs with&nbs
Good luck, the AI probably wont do the exact thing twice :
I hope that if they do the "something big" is a model capital ship/titan! Actually I hope they just do a collectors edition.