TEC_commander

TEC_commander

Joined Member # 3460695
0 Posts 16 Replies 80 Reputation

maybe they should make it so that the planets within 3 or 4 phase jumps from your home should be able to have 110% allegiance, anything 5-6 phase jumps away only 80 and everything else max of 50, while your home planet gets 150%max?

19 Replies 39,931 Views

i think culture should mak your ships fight better than if they were not on a planet under your culture influence, this would add more options for defence and offence

19 Replies 39,931 Views

perhaps the devs are going fo that feel because some of the strongest structer are organic or orcanic in design and it would be easy for the Vasari to emulate this with their supirior nano tec

86 Replies 193,683 Views

hey i always use a kol for openers and it works awesome, the gaus rail gun can effectively snipe out the weak militia on planets and that give it more exp. quickly. I personally love using kols, just spam like 8 or 10 of them with sovas and dreadnoughts and you rule the map

102 Replies 178,672 Views

[quote]Sins could definitely use a cool trailer and more promotion, especially the online multiplayer[/quote] i agreee, whiles the opening sins trailers are not technically a move persay they are still really epic and pleasing, but it does not really give you the OOMPH you'd expect from a game like this

11 Replies 15,370 Views
Reply to Pirates in Strategy

it really depends on what vertion of the game you are playing on what strategy to use with early pirate attacks if you have entrenchment you are ussually ok with a repair platform and a capital ship. just have the capital ship run out and desrtoy the bombers, then book it back to the repair platform and just watch as the captial ship eats pirate attack then spits it back at them. also using bounty is the best way to solve your problem if you're using diplomacy, don't e

32 Replies 20,775 Views

hey guys i only use Kols as my opener capital ship and i find it works amazing and if you know how to use it right Kols can pull major pownege against Vasari and they eat Advent capitals for breakfast

102 Replies 178,672 Views

i think they should not have the whole tow a starbase through phase space just think about it you're sitting there with your starbase and planatary defences and possibly a fleet guy pops up with a huge fleet AND a titan AND most likely a fully upgraded starbase that can move [e digicons]8C[/e] i don't know about you but i would drop a load in my panst then procede to leave the game so in short this idea would make the game really unbalanced in

85 Replies 67,937 Views

on a random note: i like how they transition the weapons and tec for each race to be realistic i.e you build super awsome defences....i build ultamite pownige titan ship [e digicons]}:)[/e]

13 Replies 18,015 Views

well i think that since the Vasari are focused on genetic augumentation even before they left there empire for good i think that since they controlled most of their galaxy of origen they thought that they could take the genetic mateirial of all the races they subjugated and tried to combine the best of the genetic make up of those races to their own in order to make a super Vasari unite touse as a common blue print for their entire race. but due to something the super Vasari when nuts and beg

60 Replies 373,811 Views

i also agree with the longer naming sceme and the abillity to custamise planet and ship names, i find that after playing the game the generic name that the computer assings to each sip type become dry and rather boring it would be cool if it would assing a random name to each ship built, thid would add to the uniqueness of the game.

14 Replies 14,093 Views

i also agree with the longer naming sceme and the abillity to custamise planet and ship names, i find that after playing the game the generic name that the computer assings to each sip type become dry and rather boring it would be cool if it would assing a random name to each ship built, thid would add to the uniqueness of the game.

14 Replies 14,093 Views