FrostyHeat

FrostyHeat

Joined Member # 3465430
5 Posts 33 Replies 5,103 Reputation

We don't need a cheating AI. What we need is a AI modding tool to change things like 1. counter to what human player do, 2. what situation will trigger AI call for help, 3. what should AI build if human player has a bunch of spam'ed unit at certain planet instead of the current AI Armada Stat which consist of only 1 or 2 capital ship, some utility ship which I mean really little if consider human which get use to spam a lot (to stationary or defend choke point

52 Replies 25,182 Views

Commandline... save the following line to batch file with extension (whatevername).bat for %%a in (*.entity) do convertdata entity %%a %%a txt convertdata name it to the executable you want to use. and put that batch file to where you the files you want to convert.

22 Replies 76,694 Views

I have got questions about modding ability 1. How to make the Capitalship's ability to be able to use on frigate? I mean what thing need to change I failed to make it work. Trying to make Clairvoyance(FarSight) to work on scout. 2. And does the ability AbilityDisruptHyperspace make ships lost the ability to attack enemy?

23 Replies 74,623 Views

[quote who="SemazRalan" reply="24" id="2108574"] Also, in future versions the Atlantian research might be spread out and across different area having a variety of pre-reqs to unlock. never know. [/quote] That's gonna be a very long game when using that race. And I wonder where are the famous "DeadlyForge" of 7DS gonna be? I thought it was gonna be release via this 7DS v2.0?

4,959 Replies 12,515,622 Views

Facts "AI never be smarter than human brains" Human brain can think out of the box, like how should I crack this nut? Or is there any hole in that well fortify planet? No matter how good AI is they always run script written from human where script are not human brain which can think.

8 Replies 11,247 Views

[quote who="SpardaSon21" reply="12" id="2107857"]Ha you think that's a lot of armor? The TCA get armor in the high 20 and low 30's. All that armor combined with shield mitigation = BRICK!. [/quote] But nothing stays alive without support, or under focus fire of everything. To Danman this 7DS 2.0 cost up to 1.6GB memory? I check this in task manager wonder why so big?

4,959 Replies 12,515,622 Views

Thanks for reply but what could you possibly tell me: "ResearchWithoutBase" "FixedLevel0" Is there any others too? Something like "FixedLevel1" etc... And how to increase the range mines would go for enemy?

6 Replies 8,123 Views

Danman I got some question why is it squadron without host (which was killed) fly over half galaxy and those ship just chasing that squadron. This happens 2% of 100 games or somehow. And there was another event happen. Ships or frigate just got out of gravity well to make phase jump. Or go very high up to z-axis while phase jumpig to another planet, somewhere like parallel to the top of the planet.

4,959 Replies 12,515,622 Views

Have got another question how to remove ability prequisites? Prerequisites NumResearchPrerequisites 0 I have done this in those ability file but ability just dont shows up or without researching them. Please tell me how to make ability dont need to research to shows up.

6 Replies 8,123 Views

[quote who="DarthCaedusMorgan" reply="21" id="2105638"]you know like me live here Malaysia with the fuckup ISP always slow connection and big latency or ping or somehow when connect to you guys who have the extremely fast connection. and playing online isn't nice when you know your connection will drop sometime after a while somehow. The game can go only as fast as the slowest connection, this is a rule of thumb to remember [/quote] What I meant was whe

31 Replies 117,622 Views

1. If I remove a research prequisite of a frigate so that it can be build without needing of researching it, then will I need to remove anything else anywhere? For example: Prerequisites NumResearchPrerequisites 1 ResearchPrerequisite Subject "RESEARCHSUBJECT_FRIGATEACCESS_UTILITY0PHASE" Level 1 Became Prequisites 0 Please tell me if I need to remove anything else? Because I get a game crash wh

6 Replies 8,123 Views

No but galaxy forge can do that when the creation of planet by making that particular planet owner the militia, can be selectable by the toolbox. Pirate raid? or Pirate base? Pirate raid composition gameplay.constants has to do with this one. Pirate base are modified via GalaxyScenarioDef.galaxyScenarioDef which they both located in gameinfo folder. Militia are located same in the file of GalaxyScenarioDef.galaxyScenarioDef. <

3 Replies 4,943 Views

I was wondering if people who has very fast connection concerns about those who have a truly fucked ISP like streamyx. you know like me live here Malaysia with the fuckup ISP always slow connection and big latency or ping or somehow when connect to you guys who have the extremely fast connection. and playing online isn't nice when you know your connection will drop sometime after a while somehow. furthermore games which require or not working if no connection are ac

31 Replies 117,622 Views

Nice guide but got questions 1. Does entrechment read data from vanilla sins or it read its own data? Does future expansion needs older expansion to work? (I mean the game info of entrenchment?) 2. Will there be a big collection box set after all expansion are done? with epic OST not the game one but uniquely created for box set (which are gold collection or somehow?) with a big foldable Manual (like the o

18 Replies 109,761 Views

I was wondering is there any chance if any tool like this would be release. Gui data Editing the gameinfo ? with lists like modifiers, ship data (which are tablelize or somehow but in Gui) eg. Hull Point ??? Hull Point Restore Rate Shield ??? Shield Restore Rate ??? ....etc which are ingame data so that can have easier timing of editing? I mean like an executable which read every file from one folder so th

179 Replies 674,358 Views

So the map revealing would appear in next expansion. that's nice! And if the campaign come out can it be the story mode the way starcraft has? I mean "heroic" type mega ship? and which the race would follow the way storyline of starcraft has? I mean make the campaign like a story which continues until the campaign ends And would there be a meta-campaign of the whole galaxy like campaign in the RON (rise of nation) ? Many people enjo

6 Replies 7,225 Views

[quote who="debilcip" reply="15" id="2096642"]hello, i have a question. is there a way to change the capital ship size(like shorter, or longer, or thiner than the original)? [/quote] For that I can't help since I only play with data not graphical stuff. that would have involve with the photoshop or whatever stuff need to create model or texture or mesh or etc... [quote who="Teal" reply="16" id="2099415"] Wow, sounds like a project, but you seem in good

17 Replies 13,418 Views

Sorry Thoumsin but I never use wiki a lot and I dont even know how to use it mostly google thou. Have a question, what if 7DS v2 ...what I mean are can I use those file to directly overwrite the original file? (because activating mod need extra time 2 time of calculation of whatever it need to start sins to be playable, and mostly I am really lazy) I try 1.3d on sins 1.05 but have cause graphical strangelyneos KorAh gone Atlantians fleet gone strange. I think the battleship (capital on

4,959 Replies 12,515,622 Views