Dont worry psychoak, I figured it out! The solution is actually partly texture based. The game knows not to render black/near-black textures. Black shows up as clear/transparent in the game. This is the key to Advent's instant beams. I'll explain: Beams in the game are made up of 2 parts: Core and Glow. Supposedly one is meant to be the middle of the beam, and the other the...well... glow of the beam. However, glows can simply be applied to the textures themsel
Nightstar221
[quote who="psychoak" reply="2568" id="3640863"] Yes. Nightstar, I expect the mechanism you're seeing is a fade in set on the particle file the beam calls. Removing it would make the beam pop in and out of existence at full brightness. [/quote] Thanks for the reply! I understand what you're saying, but its to my understanding that the beams themselves do not have .particle files. They are instead controlled by a ship's .
Long time lurker here. What with the recent updates now, I'm updating my mods and making changes as I go along, and I decided it was time to put these questions out there as I cant seem to find an answer. [e digicons]:)[/e] ---The first one is about beam particle effects: I noticed that Advent beams have... instant firing. I don't really know what you'd call it. By that I mean the beams "come out" in full power as solid lines, and operate as you'd exp