Multithreading =/= Multiprocessing. This game already is multithreaded. Ctrl+Alt+Del, pull up the task manager, click view, click "Select Columns...", check Thread Count. You'll notice that virtually everything you're likely to be running, Sins included, is Multithreaded. What you're asking for is multiprocessing...where game that spreads its threads across multiple processing cores. Anyway, yes it would be nice.
TookyG
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Has anyone found a solution for custom maps ending in defeat instantly?
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Same here. This is complete crap.
8 Replies
7,027 Views
Same. Not working with Vista 64 SP1. Event log shows the following: Activation context generation failed for " \GalaxyForge 1.15\Ironclad.Managed.dll". Dependent Assembly Microsoft.VC90.DebugCRT,processorArchitecture="x86",publicKeyToken=" ",type="win32",version="9.0.21022.8" could not be found. Please use sxstrace.exe for detailed diagnosis.
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Pirates should be the Orion Pirates...it does make sense after all.
1,754 Replies
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