MarcParis

MarcParis

Joined Member # 3474086
6 Posts 59 Replies 10,020 Reputation

[quote who="ovi_187" reply="9" id="2261531"]hmm. lemme see..........here are some thing i would like to see in SINS, doesnt matter if they are implemented through patches or expansions.... 1. Utilization of multiple cores.(if it doesnt do it already) 2. Allowing us modders to modify AI and/or scripts(abilites, etc) in more detail.....the current system is just plain sad...or maybe im spolied after modding supcom 3. Ground-to-space weapons......there is no argu

193 Replies 505,791 Views

the debate is not going far I think. For example : Sins is based on WWII, is it really the case? I never see carrier of WWI with submarine grenade, torpedo...only some small flak....and if you compare to capital ship Carrier they also possess some main weapon (beam, laser, aso) Stop compare Sins to modern, WWII, Battlestar galactica, Star wars, Wing commander (even from my side) warfare. Sins is Sins. I guess it's having its own balance, that suits me well. Que

178 Replies 834,198 Views

again and again, Marza is not supposed to be alone...this capital ship is doomed to blast planet, not defend against SC. Put a Kol/Dunov/flak frigates next to it to protect it. Why do you want all capital ships have flak?! Your idea of capital ship is no-flaws ship? That would be boring fight after all. If you want to change something, try to add some protect option for defensiv SC (like : aim ennemy bombers in priority), that's a good addition to tactic

178 Replies 834,198 Views

[quote who="Dargoon999" reply="9" id="2070354"] Quoting MarcParis, reply 8I disagree with you about Starbases limitation. Ok they are powerful station but they can't navigate through solar system. Starbases can't bring you victory in contrary of capital ships. Moreover Starbases are awfully expensive, even if they are really efficient. And last point, a good fleet can destroy easily a maxed out starbase quite easily, even without using only strike craft. And I love

22 Replies 43,805 Views

agreed with you about almost everything..:) One addition would be : more realistic move of ships. I mean : in space you need mutli jet to stop your ship, turn aso. in sins ships have only 1 big rear reactor...in fact you need far more reactor to clearly move in space. Collision between ships : currently there is no collision between ships...for example a frigate that get in contact of a cpaital ship should be severly damaged, and strike craft should be destroyed..:):)

10 Replies 22,416 Views

I disagree with you about Starbases limitation. Ok they are powerful station but they can't navigate through solar system. Starbases can't bring you victory in contrary of capital ships. Moreover Starbases are awfully expensive, even if they are really efficient. And last point, a good fleet can destroy easily a maxed out starbase quite easily, even without using only strike craft. And I love Vasari Starbases that deals damage and fully depleted antimatter of fleeing ships..:)

22 Replies 43,805 Views

Well CreditSuisse, I don't have problem currently against SC, so for me it's not really needed to add some flak power to all capital whereas several capital in all nations have already anti SC abilities. Sins capital ships are not supreme ships with no flaws. about starbases, their best defenses vs SC is SC itself. and remember as far as friendly SC is out of carrier friendly flak should stay quiet in order to avoid any firendly fire...you

178 Replies 834,198 Views

For me best race is Vasari for their marvellous starbases, phase node, suppression ability and of course KORTUL beauty..:D

20 Replies 17,922 Views

Ok guys let's focus on Sins upgrade? I guess a good compromise will be the following : [quote who="MarcParis" reply="16" id="2069533"]Maybe with stance, interceptor addition is no longer necessary as interceptor could be a fighter with a stance to shoot down all others bombers...what do you think about that?[/quote] I'm pretty sure this idea of stance for strike craft idea is the best solution for Sins upgrade. Ps : sorry for these two close posts with the same

110 Replies 379,720 Views

Pirates with a HIGH threat level are useful to distract your ennemy/ally you don't want anymore..:) By doing this, attacked player won't attack you..:)

16 Replies 11,850 Views

Good point vunda : tec/advent starbase without moving capability are pretty easy to avoid for a opponent fleet. Maybe a special upgrade of starbase and why not using a deploy option like siege tank in starcraft..:D Anyway good graphical addition would be direction jets. Indeed in space you can't direct a ship with a lone reactor like on earth. To due to void you need to orientate your reactor or have some direction jet : it's mandatory to stop a ship indeed..:D This add

170 Replies 244,113 Views

Tec has a lot of stuff against strike craft : Kol battleship with flak burst Dunov cap ship with magnetize Hangar with flak In fact TEC strategy against Strike Craft is simple : put KOL battleship with autocast on flak burst and watch strike craft get down in flame..:D Anyway another good addition to game would strike craft stance : example : defend fleet, attack struture, defend planet, aso...that would be a great tactical option, isn't it?

16 Replies 16,590 Views

Of course Strike craft stance would a really good thing to include in Sins! This can even wonderful to reaquest a carrier fighter to defend its fleet against carrier. Maybe with stance, interceptor addition is no longer necessary as interceptor could be a fighter with a stance to shoot down all others bombers...what do you think about that?

110 Replies 379,720 Views

[quote]aw come on i know its easyer to complain of call for changes and/or nerfs but how bout just trying to come up with statagies or at least some minor countermesures[/quote] +10000 agreed with you. [quote]well it is my late game fleet but io make a map that allows you to avoid others until later in the game anyways[/quote] Personally I prefer playing on medium/small maps where each player is separated by 2 planets max..:):) I like to know that ennemy is near..

16 Replies 16,590 Views