Major Part Of Designing Ships On Stardock's Other Game Galactic Civilizations Hard Points Wise
F22_RAPTOR_001
Everytime I type in the serial number to my game through Impulse it says either my e-mail or my serial number is incorrect, and i checked multiple times and both are correct. What's Wrong?
Personally i believe that caps should have serious firepower. i mean bristling with all types of weopens that could seriously be a fleet stopper if correctly microed, hard to balance, but i would suggest making them cost more in every area. If it is a flagship it should make an entire enemy fleet get scared it is so powerful. I know though it would be hard to balance and would thus make caps probably OP.
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Just what the title says The Vasari have amazing fleet supply and technology that can't be countered. The Advent have amazing psychic powers that can cripple entire fleets. The TEC have uh...mediocre technology, mediocre ships, and less fleet supply even when they are fighting in nothing but Trader Space. All this is in comparison to other races. Give the TEC something that can make them a more viable choice. I love to play the TEC, but each time i have to go in with f
I have been as avid SOASE player for a long time and it really is a good game, but some of it feels not right and a few new things i would love to see added. First, I want there to be more than two fleets coming face to face and duking it out until the death. There should be bonuses for the attacker like extra damage or something if they hit the enemy ships in the back, or the side, or lessen the amount of damage if they hit the bottom or front. Also, i agree with other people when th