Although Empire Total War has small bugs it is an amazing game that i believe was well worth my $50. My computer is equiped to handle it, but the visuals of the game are truly jaw-dropping. Although some of the AI strategy is poor and they easily be shattered with a smaller army the complexity of the game and the whole set-up truly make up for this. Between turns you definetely have time to go do something else. I usually do homework or something. Load times for battles and loads are epi
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[quote]have you tried the mad scientist mod? ordian has added a fair bit of extra research and planetary bonses.[/quote] I understand the modding aspect of everything, but really that is no substitute to the professionally done designing of the devs. Mad Scientist mod is pretty good though if all you want is more things to research
Seriously i am glad that the devs don't read every single things that people post and take it to heart because if they did we would have a worthless game here. Leaving certain things and abilities powerful give each race its drawbacks and advantages. If everything was equal and nothing was powerful we would have three fledgling races that just looked different, now is that what you really want. Obviously, you have been bashed by a bunch of the Sins community and i hope you read every sin
I am going to absolutely positively completely disagree with you on the TEC's Final Protocol. It is amazing when you are faced with multpile allied enemies with impossibly huge fleets. Although you are right it is situational and only usable once good luck taking it down without severe losses from that ability. And your just assault it outside range idea try that with my hangars that i am bound to have around filled with bombers targeted at those ships. I have seen one final protocol take out
Been playing Empire for a while now and have found out that rocket ships are absolutely deadly against others when used en masse. Played a skirmish with four heavy first rates against four rocket ships and before my first rates got into rage one blew to pieces when hit by a full barrage and the one next to it caught on fire, put out, but still. Before i have met one ships was sunk and three had small fires. Those things are deadly. don't mind it though because i did the same thing to the enem
Personally, I am getting tired of patch after patch and then talks and talks about mini-expansions. I want the new material, but i would almost rather you hold it all back and work on it, perfect it, and then release it all at once as Sins Of A Solar Empire II. Even if it takes until next year to do so.
What shocks me is we colonize volcanic worlds and ice worlds and barren desert worllds and yet we can't coloniz gas giants. Is there a reason?
This decision puts a whole new strategy into the game. If you made it to where it would only cost what you use, then everybody would immediately go for the fleet ups and just have the availability then it would be a no-brainer. But with the automatic increase you have to decide whether i want to go full-blown military or keep a smaller fleet, but large economy. I say keep it as it is. Kind of off-subject, but a fleet supply that scales up as you conquer worlds would be amazing too. +2
Been playing for a couple days now, paused the sins game for awhile till i get Entrenchment, and the sea battles i think are its true shining point. I seriously, make all my ships leave the battle so i can watch a damaged ship sink without fighting. so cool to see men jump off the sides and the water slowly claim the ship. Think the technology researching really rather difficult and hard to get. Some Points: The_Monk definitely has some points right Seems like the
Be careful though, i wouldn't focus so much on the Sova's but rather on kols or marzas. Just my 2 cents, but i feel that sovas, are a tad weaker than a cap should be.
i once held a 16 cap fleet all level 10 and hangered with nothing but bombers, all reasearch done in military tech tree too. Absolutely crushed any fleet that tried to battle it. It was amazing that each cap could take on and destroy its own frigate every minute or so. Beat a 50 + ship fleet.
Yeah, I was ticked off by this one game. I usually find a desert planet and then park 8 labs of some type there. Well, wasn't paying attention and it was attacked and all labs were destroyed when I had researched every single tech in that tree, all but the structures and ships became obsolete. All weopen, armor, hull, and shield upgrades were now nullified. I think that even when labs are destroyed all researched upgrades should be kept.
I once held a desert planet as the TEC with full logistic points and the extra 4 logistic from the research and dropped 10 trade ports on that one planet. Spiked my income on that planet from like 4 or something to 25, no joke.
You know with all of the screaming for nerf this and buff that all because it owns something or is tough to crack ends us up with three races that have no definitive edge over the other, but have the same underlying gameplay with different looking ships and structures. Unless it is something that can ruin the game let it be. I personally would like to see each race have one specialty, preferably in battle, that can obtain a edge over the other play and requires attention from the other player
If their name is a "capital ship" though they should really be able to take a beating from a large fleet and give a beating to a small fleet. Star Wars, Star Trek, Battlestar Galactica Now they had some serious firepower on their ships.
Kind of a funny story, but definetely shows there is not a major relationship between money spent and severity of the pirate raid. I was playing on Triumvirate against all unfair ai's and it was late late game. We had been fighting over this one system for probably 2 hours during which i amassed hundreds of thousands of credits, metal, and crystal. So, just for kicks i thought i would place large amounts of bounty on each of the two remaining ai's. I just kept clicking and i got each one
We can obviously see what kind of time you put into this suggestion and it is a very good suggestion. A cap ship, or a starbase, that can tear apart frigates, given enough time, falls victim to small SC and it doesn't even get a chance to defend itself. Come on, especially if the guy jumps in on one side of the well, sends in his strikecraft, murders everything in the well, and jumps back out before you know what happened.
Defense tree is 50% for starbase. You've got mines for all, but Tec defense is the most complete. I like the way TEC can upgrade their gauss canon, they become quite powerful, since fully upgraded. Moreover Tec has planet shield. I must admit that advent and vasari defense tree are a bit empty. [/quote] True, they are empty, but i like how the TEC finally got a major boost in military power. I mean an empire that takes up hundreds of planets should be able to produce some pr
Disagree with the starbase idea. They cost lots of money and you can only place so many in one grav well. Besides, if you have the economy to support more than 16 starbases you should have the right to. I also think that capital ship numbers could be placed higher than 16 because if you have the economy, once again you should have the option to support that many. I get to end game with my full fleet completely leveled up, 16 caps, full defenses on all planets, full logistics, all reasearch, a
Love the stories, keep them coming. Have you ever thought about actually writing a novel out of all this. You have the skills to.
I do believe that carriers could stand to take some changes. I know this would make them more powerful, but flak would be great, but i also propose that they take a serious decrease in shields and hull points. I mean they can soak up more damage than a front-line heavy cruiser. And yet they can outrun those same heavy cruisers with all that extra hull and shielding attached. Something is wrong here. Not completely OP, but a tad off target. Don't know if this would fix it, but
Yes, but what is the point of fleet tactics and set-ups and formations if you will have no bonus once you attack them in the rear and during the travel time that will take away firepower. Now, if the devs added a bonus for shooting a ship in the back or sides that further increased the damage that the ship sustained, then maybe the formations and attack plans would be worth something. Just what I think.
just throwing it out there about the list of achievements now but how do you get archaeologist.
Absolutely Brilliant I would love to see this idea implemented into the game. This would add a whole new level to the air superiority game and would prevent the game from becoming a "spam more than they can" kinda thing. Devs should really take a close look at this.
I personally think to fix the carrier problem I think they should get a major speed decrease and a shield and hull point lowering. First, do you see aircraft carriers of today turning on a dime and outrunning the rest of the fleet. They are the biggest ships that turn the slowest and move the slowest. I know this game doesn't base itself on what happens in real life, but this would be at least believable. Also, making strikecraft cost something in all three categories or just in the metal and