Which is the newest now? Public? Accidental beta overwrite?
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Another match done. In the beginning they entered "our" area and died because they chased our hero's all the way to the regen point and later they just wouldn't die. Though bastards. :p What I noticed a lot was that the enemie often took one of the spawn portals at the very bottom and my a.i's did nothing to get it back. And at warrank 10 (noticed it at one point but didn't think of it again) we still haven't bought priests. Also had to buy currency and pre
Thats ok, as long as I know its actually the mod and not my GTX 580 pc. :p And I never look at that tab (it seems.) :)
Killed Oak just very very easy when he ran in to use his hammer after a stun from someone (granted he was level 1 but still) The game is also suddenly abit laggy/shocky. Only since the last week. Might try a game in the future without this mod. Lightningball guy just died twice very easy because of coming to close/into the area of the towers (on that map without anything in the middle) Rook just almost captured a flag but took off before it was done. Oak j
Ok playing a game right now. Prob play another after this. Will mention some things happening. 5 vs 5 ai hard on Zikurat. I saw Torch Bearer hitting a fort until it had a few hunderd HP. A hero came along and killed him before he (even could?) fled. Not getting the 20% experience flag sometimes even when close and unguarded (2nd flag middle). Pushing way to far into enemy territory (mine that is, because I notice that the most) and getting killed before b
So if 1 ai hero sees 3 against him he runs away directly? Not that great in every situation though. A ranged hero has a bigger chance of staying alive or not getting killed or still dealing damage. A higher level hero also is stronger. And if they run away in 1 direction and another hero comes to 'help' then that hero will be alone and flee. Maybe if they hang bang/creep and wait for reinforcements. Perhaps a 50% health requirement can be thrown in there?
I have no idea what things you can use to trigger stuff but can't you make A.i. come back to base if there is X number (very very high) creatures/hero's near the base, or Y number of Hitpoints left (1 cpu retreats at X hp's, another at xx% lower and so on till its saved again/clear. A button that simply recalls them straight to the base is prob not an option for this game? :p [/ramblemodewithoutknowinganythingaboutit]
Are there already improvements during the latest updates to the 'defendingcapability' of the a.i? I read from another post that on a certain map the a.i. didn't defend, which I experienced on another map (The Brothers?). A.I. doesn't defend at all, 4/5 enemy's vs 1 human = losing battle. Thanks for the mod/continued work. [e digicons]:beer:[/e] edit; I asume this works together with Crazy Town (1.4)? CT changes some skills and stuf
Love the a.i for the most part but on the map the Brothers the a.i. totally doesn't defend and we lose. Any ETA for a new update? Just a general one is ok, no need to pinpoint the date. :)