12345sniper

12345sniper

Joined Member # 3484038
1 Posts 1 Replies 97 Reputation

Are you sure? Try using the same setup that I am. Give a random frigate a beam weapon that fires every 10 seconds or so. With a passive ability that gives the chancetohitasdamagedealer it clearly only fires a fraction of the time.

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Sorry if this has already been covered, but i couldn't find any information on this, so i looked into it. I was trying to find a way to make weapons inaccurate, so after looking at "ChanceToHitTargetType" in the gameplay.constants, which was a dead end since it blankets all ships, i looked at these two modifiers instead, "ChanceToHitAsDamageTarget and ChanceToHitAsDamageDealer". After putting "ChanceToHitAsDamageDealer" into a passive buff and applying it to a krosov with a single beam we

3 Replies 2,489 Views