[quote who="GoaFan77" reply="21" id="3417045"] You change the allegiance rate needed at the top of the file.[/quote] Ah ok, derp, I didn't see that initially, thanks. On another note it seems the spawn weight is the % chance that any particular event will occur when its trigger condition is met, which for most of them is a simple random timer between 300 and 1200 seconds. However in the case of 'Partisans' the chance is based on the trigger weight, which is
doughboy_s_p83
Hmmm, I've been looking in the RandomEventDefs file to see if I could tweak it a little, this is what we have currently: randomEventDef id "OPENREBELLION" nameID "IDS_RANDOMEVENT_OPENREBELLION_NAME" warningID "IDS_GAMEMESSAGE_RANDOMEVENTDETECTED" spawnType "BuffAtLocation" spawnEntity "RandomEventOpenRebellion" playerOwnerType "Rebel" spawnLocation "TriggerLocation" excludedSpawnLocationCount 0 spawnRequirement "TriggerLow
[quote who="Turchany" reply="13" id="3416739"] Instant rebellion. If you check at the 4th info panel on the lower left side of the screen, the description will say instant rebellon or something.[/quote] [quote who="Xeonzs" reply="14" id="3416855"] That would be the Open Rebellion event instead of the partisans event. The game spams open Rebellions to the last known capital of a faction which has been defeated, no matter what you do, I find it so annoying that I ju
That's not entirely true Yarlen, personally I find myself losing planets regardless of whether or or not there is enemy culture present, and sometimes my culture isn't even below 30%. Is there another event which also causes you to lose control of planets aside from partisans?
Nice to see I'm not the only one putting together a list, I think I'll post mine as well, has a little extra info about which planets can have which bonuses. The page is open for editing so if anyone thinks they have anything useful to add then be my guest. Also I used <a href="https://forums.sinsofasolarempire.com/user/2694528" ta