bluegreen0

bluegreen0

Joined Member # 3496715
0 Posts 4 Replies 1,190 Reputation

Heya guys I did quite a bit of work on getting some stuff done on my mod lately and have made a new resource, that also spawns in the world and is earned via traits. This resource can then be used to construct a new chain of buildings that I made from scratch with completely new tiles and icons. Also I made it so some powerful abilities and spells use the resource. Also theres more tra

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Parrotmath your little mods are great little optional additions, I may have to add certain optional stuff to my own mod in the future. I particularly like snaking and henchman may die as those are just vital changes I think. I havent tried the Tent one but man making all those tiles musta been a lot of work. I'm currently making a load of tiles and it tak

191 Replies 534,038 Views

Well It would be great if you could have limited pioneers and maybe a different type of unit to settle outposts, would be really nice. But its a shame like you said that the AI wouldnt use them :(

10 Replies 15,557 Views

I apologise and have updated a fix straight away for the MOD has it was causing Loading errors (those 3 missing ability tags were seriously screwing it up). Hope noone got going on a serious game yet using this well probably not. It will be ok to just replace the files from the new version if you downloaded the old one at least this time anyway. <

23 Replies 53,075 Views