[quote who="XATHOS" reply="1341" id="3223773"]If I recall, and this is based on the old models, it was all of them minus the Jelmi and Skylark of Valeron[/quote] I just don't see it ... each to his own ...
soase-maelstrom
Thanks, most of the problems I believe comes from the move to new patch ...
[quote who="nightreign" reply="1336" id="3222369"]I am a long time lurker and thought I would try and help by reporting that mine does not appear to be working either[/quote] As arctor1 pointed out the problem is with the 1.04 patch ... splitting of the research item. Simple. My tests were on 1.031 which worked ... can't test everything, all the time
Could be ... I'll check it again, thanks
[quote who="SpardaSon21" reply="1331" id="3221454"]In your R2 release for Rebellion the Norlamin Loyalist Tier 1 research (forgot the name) that says it turns capital ships into labs doesn't work.[/quote] It worked for me also
[quote who="Lavo_2" reply="1328" id="3221112"]He means that Rebellion introduced an additional level for abilities; previously in Trinity abilities maxed out at 3 levels, in Rebellion this has been increased to 4.[/quote] It did occur to me after my initial reply, it just seemed like an unlikely request ... if the original races will use the ability I would consider it, otherwise you would create some large in-balances
Not quite sure of the question? The Dreads have a 4th ability - superdreadnoughts.
[quote who="XATHOS" reply="1322" id="3220561"]I'll let you know if you did good after I go through the customary research and ship balancing. I never could understand why you intend on giving all the new races as much research as possible. They don't need it and it screws with the balancing of the game.[/quote] Thanks, would appreciate feedback. With regards the game imbalance ... the first mod that I played was 7DS, to really understand and appreciate game imbalance you just
[quote who="Malanthor" reply="1323" id="3220634"]Just wondering, on the latest, when will the Alliance be done?[/quote] I'm going to start working on the TA today ...
For those who are interested, the second release of Maelstrom is available ... see link above Highlights Rebellion (Release 2) 04/09/2012 - added Norlamin race with Loyalist and Rebel Factions - reduced Dreadnought, firepower and shield/hull regeneration rates. Also reduced number of strike craft - reduced 'strength' Super-Dreadnought ability - reduced the rate Dreadnoughts are produced - compatible now with Rebellion 1.04 - taken out abili
I've uploaded R2 which includes the Norlamins. I will release it in a day or so. With the additional content in Rebellion each race takes quite a lot of work to get right. So at this stage I would say it takes about one month per race.
[quote who="thefinalfrontier" reply="1311" id="3213592"]To all of you dedicated Modders. Thank You. Very rarely has a game this good been created. Thus, rarer still is it that players input is used to advance thte direction of the game in real time (rt = day to day progress that is accesible). Most amazing is the dedication and professionalism that you prove that you have in every detail that is this game. I have had my sins games for years. However I decided to go online for the first time e
[quote who="ubbez" reply="1314" id="3214126"]Any info when they come out for Rebellion?[/quote] End of this week
Hi Malanthor , Thanks for the feedback! [quote who="Sinperium" reply="1301" id="3210207"]It was nice, well the little that is in that is hehe. [/quote] Still it was a lot of work ... [quote who="Malanthor" reply="1298" id="3208072"]I wonder something, in the planet uppgrade menu there are room for 3 more uppgrade buttons, are one able to do anyt
[quote who="Sinperium" reply="1301" id="3210207"]Really nice job Mr. Maelstrom (played three games so far). I'm so tempted to suggest dreadnaughts become the specialty anti-titan ship but that's probably not balanced. It still would be a perfect role for them.[/quote] Yes the Dreadnoughts ... I initially included them to go against starbases ... but anti-titans is a thought. They as still a little bit too punchy currently ... I agree with Malanthor
[quote who="ElPatje" reply="1300" id="3210169"]Tried re-installing, redownloaded.. nothing seems to help. Or was the rebellion version not meant to have the other races?[/quote] R1 has most everything but the new races ... working on them now. I will release races one at a time.
You have to patch Diplomacy online via GameStop or Steam, if you downloaded Sins digitally. If not you have to register with one of them ... so you can patch Diplomacy to v1.34
[quote who="nariat" reply="1294" id="3207663"]I've been playing with the Rebellion release, fantastic mod. I have just one question, the main planet in the binary system is missing half the northern and southern hemisphere textures? No other glitches are present.[/quote] Thanks for letting me know ... its a mesh issue
Get the right patch for Diplomacy (i.e the latest patch v1.34) ... as stated in several places ... its even included within the name of the zip file you downloaded.
[quote who="chilly06" reply="1286" id="3206989"]I guess even with a AMD PHENOM II X4 970, still being stuck to a single thread will get me with high graphics, at least I hope its that![/quote] Are you using a dedicated graphics card? Lag is chiefly due to CPU load and not graphics ... assuming a decent graphics card. [quote who="chilly06" reply="1286" id="3206989"]I do love the mod though and look forward to any graphic changes with titans for example.[/quote] I'll
Hi chilly06, I think you will find that Rebellion like its ancestors has game lag issues under certain combinations of play. A sample space of one game doesn't really indicate a problem with the mod. Consider the following ... Game slowdown is mostly caused by the number of units in play. Mines, trade/refinery ships, fighters are known to cause problems in large numbers. I believe you have found a combination of players and a scenario which is heavily loading the CPU.
[quote who="adwance" reply="1277" id="3206276"]Downloaded and extracted with winrar. Put into the mods folder. when i activate it nothing happens[/quote] Make sure that winrar has not created an additional sub-directory i.e two "Maelstrom Rebellion R1", one inside the other. If it has the need to copy the 'lowest' directory (i.e sub-directory) to your mod folder.
[quote who="holy beast" reply="1276" id="3206100"] TEC Dreadnaught Is absolutely AMAZING!!!![/quote] Glad you are liking it ...
[quote who="XATHOS" reply="1275" id="3206037"] one of your Dyson planets has a particle effect that isn't displaying properly[/quote] Thanks, I'll look into it ... though I think they worked for me
[quote who="Sinperium" reply="1276" id="3206097"]The robots were made to have differing forms of locomotion and appendages but not programmed for anything else other than moving, obstacle recognition, etc. One of the robot types after months of operation suddenly became a predator--recognizing other robots as obstacles to attaining more color and began to routinely attack them.[/quote] Sort of like those cheeky M&Ms