Banned for having an itchy ban finger.
ravenspo
Yes, very common. Please see this post by Monk: https://forums.sinsofasolarempire.com/174313 And be sure to have UPnP disabled EVERYWHERE: https://forums.sinsofasolarempire.com/343745
I know the router in question is a little older and probably on the cheaper side of things. All I know is that setting is the only thing that was changed from out of sync and a complete game. Since it is only 1 confirmed complete game, more testing (playing) is probably required. We played many games before but it always ended in out of sync game. That was done with Hamachi, Direct Connect and on Ironclad Online. All ended out of sync. But to answer you
Okay, that picture did not post very clearly. I will see if I can get one that is more readable.
Been working on getting multiplayer games working with a friend. I have worked in IT networking and firewalls for years now. I've had no problem getting my stuff to work. However, with one friend, our games always get out of sync. I believe I have found the cause and wanted to share what I found in case anyone else is having the same issue. Here is a picture of the network connection and all of the devices betwween the two PC's. <img src="http://i464.ph
Problem resolved. The sync issues were being caused by remote router with UPnP enabled. Both Windows firewall were correct, UPnP disabled in Windows, NAT and port forwarding setup on the routers, but one router also has UPnP turned on. Once that was disabled, game runs fine and stays in sync. That was the only change made. This has been verified now via direct connect (typing in IP) and ICO. Will test Hamachi tonight, but I suspect it will work.
To be clear: I'm not bashing anything. Love the game. Love the single player. Want to love the multi-player.
ROFL. Dang it, I missed that one. Okay, I'll edit that in my C:\Documents and Settings\user\something else here\hidden\application\application folder\application data\application desync settings\player.settings file. Hey, if the devs came out and said that they put something in the game to keep this type of connection from working to force us to use ICO, at least it would be an answer. I wouldn't agree with it, but at least it would keep me from wasting my time searc
Agree, direct connect works. Connecting is not the problem. Getting out of sync in anything other than LAN is the issue. I've only played 1 partical game on ICO, so I don't have a reference there. My point is the LAN game runs and does not get out of sync. SINS over Hamachi does. What part is not able to communicate over Hamachi that works on the LAN? Obviously, on the LAN, there is no firewall on either PC. I'm just curious to see if someone
I would like to see this question answered. (Not the pirate part - you should buy the game.) I also prefer to play private games with friends and not involve any gaming/matching service. I have no interest in playing with strangers, no interest in stats, etc. I also prefer to not deal with the extra menus and the idiots spamming the lobby. My friends and I all have legal purchased copies. We have played both on ICO and LAN and Hamachi. When playin
No, I went through the same thing. SoaSE does require Impulse and Impulse does require IE7 and IE7 does require Microsoft 2.0 framework. I don't use IE for anything and only use Firefox. Firefox does not work for Impulse. I hope that is something that can be changed. I did have to update my IE just for this. This link at Microsoft will allow you to update your IE to IE7. It is a critical update, so no Microsoft verification is nee