Meshakhad

Meshakhad

Joined Member # 3500729
3 Posts 8 Replies 10,020 Reputation

With wormholes, you can generally get them almost in the middle, so exactly where doesn't matter. Phase lanes are trickier.

3 Replies 7,383 Views

Get a few Novalith cannons and start blasting their planets. You'll undercut their economy to the point that they can't replenish their losses as quickly as you can. You're TEC - your strategy should be to outproduce them.

14 Replies 10,639 Views

Where do you normally place your starbases? I mainly use starbases to control non-colonizable gravity wells, particularly those that see a lot of traffic. Stars and wormholes are the big ones. If there is a wormhole in my territory, you can bet that I will be plonking down a starbase right in the middle. Occasionally, I use starbases to add to a planet's defenses, but only if I'm going the "fuck you invading fleet" approach.

3 Replies 7,383 Views

One of my favorite things in Sins of a Solar Empire is the ability to name your planets, capital ships, and stations. Do any of you have a favored naming scheme? One of my schemes is music-based. I name planets and ships after songs that I find appropriate. For instance, I often use "Dies Irae" (classical) for a Marza, or "World of Ice" (Blutengel) for an ice world. I also have a regional scheme, based on my home in the Pacific Northwest. Under this scheme, planets are named a

1 Replies 9,629 Views

OK. The custom map I created has seven systems - six small starter systems where the players start, and one big central one that starts out uninhabited. What I want to do is make it so that each of the starter systems has a single wormhole that leads to the central one. How do I do that?

7 Replies 21,282 Views

So I created a custom map that was basically a larger, 6-player version of Systems of War. I've played it, and I like what I got. There's just one improvement I wanted to make: wormholes. My idea was for each of the starting systems to have a single wormhole leading to the central system. The idea is to turn the central system into a perpetual warzone. However, I can't get the wormholes to go where I want them to. I ended up with a lot more wormholes than I wanted, and they led al

7 Replies 21,282 Views

1. Longer names! 2. Greater experience yield from capital ships. Even a level-1 capital ship is equal to a small fleet (small as in 3. Stealth systems. 4. Improve scouting AI. In programming terms, scout ships should use a depth-first approach. It's rather annoying to see a scout ship randomly decide that the next unknown planet to visit will be on the other side of explored space, rather than the nearest one

196 Replies 156,863 Views