thx for the reply :) I thought I could do a script where, depending on the ship's hull, i could calculate a buff to slow down the ship... oh well, never mind! :)
matteos88
Hya I was already following this mod (actually the only one I am using lol) and now with the Dinamic Movements, it;s just become perfect!! I've been modding myself a little (just stuff for starters mind [e digicons]X|[/e] ) and I've got a question: Is there a chance I can change the speed of the ships in relation to the hull damage they take? ie.: - I have a Kol (hull 100%) chasing a Radiance (hull 100%) - I manage to make some damage to
Hi Guyz, Sorry if this has been already said but I have looked in all the 26 pages and cannot find anything: - I created a map with 240 planets using Distant Stars mod (v0.86) & GalaxyForge last update, 5vs5 with a bottleneck type of strategy, with all the Sol planets + moons & other things, therefore I created 10 players, overriding each single one the race, player0 is Tec (which should be also the player) and the AI is Vasari & Advent. I also put t