Is there going to be an updated version of this mod? I am getting a minidump crash to desktop.
yaponchik7
Thanks Carbon016!! It works now. Correct path is: Mods-Entrenchment v1.01>Mod Name>GameInfo>entity files
The mod is Movable Starbases Tiny Mod https://forums.sinsofasolarempire.com/341992 Yes the path listed above is correct. There are 2 files within the Mod Name folder They are the following: StarBasePsi.entity StarBaseTech.entity I can edit the actual entity files in my install directy gameinfo folder and get it to work that way, but I was hoping I can spare them and get this mod to work.
I'm running the latest Entrenchment v1.01 The mod has the following path and is directly in my Mods-Entrenchment v1.01 folder: Mods-Entrenchment v1.01>Mod Name>entity files Still doesn't work.
I have downloaded a mod that makes capital ships move in Entrenchment. The mod is enabled and checksum says 0 The mod references entity files that already exist and are listed in the entity.manifest file yet the mod doesn't work. I tried editing the game files directly to see if the issue was with the mod, and the files do indeed work, so how do I get the mod to work without having to change the actual physical game files?
Thanks, the following thread fixed my issue. The files/folder was indeed hidden. https://forums.sinsofasolarempire.com/300191
I tried following the tutorial and instructions of where to put my downloaded mods however I do not have the same path as the one specified in these instructions or the path specified in-game. I am running Win Vista 64 My game path is: Computer>Local Disk (C:)>Program Files (x86)>Stardock Games>Sins of a Solar Empire The instructions say to download and put mods into the following path, which I cannot find or doesn't exist: C:\Users\admin\AppData\
Hey thanks! I was hoping someone would finally get this out there. Now if there was just someway to grand SBs the ability to phase jump!
I would like for all star bases to be able to move, like the Death star, albeit super slowly, and even be able to phase jump. Again their movement speed should be super slow and it should take 1-2 mins for it to be able to charge up in order to phase jump. The movement speed should be slightely slower than it is for units who are travelling near the sun.
To create a custom fleet with all the ships you want just left click and drag to select all the ships you want to be apart of that fleet. Then click create fleet. If you want a specific unit to be the fleet leader, cycle through the units you selected using the tab key until the one you want is highlighted in a lighter-white/gray color. Then click create fleet. As for other formations, I agree we need more options.