If you save your point on the progenitor, shield restore keeps your disc's alive for a long time if the star-base manages to get up though.
Molkovien
We can go into what game changes should be made and all, but i think theirs a different thread for that. Fact is as it stands VL are making the game boring. So untill a patch hits, if it ever does, we have to try and make the game fun and somewhat balanced on our own.
I can understand people fearing multi player becoming bland without Vasari. But the problem is at the moment it is 100% positively bland. Every game with competent VL players turns out exactly the same way. Games go on for ages and ages, even if one high tech vl remains, because even if the opposition team have every advantage, fleet, eco, map, they have no way of trapping and killing of the vl titan. It is turning the game boring and stale. Every single day you are see
This is not a balance discussion, everyone worth a damn playing know the vl titan is grossly overpowered. So my question is why are we still allowing them in multiplayer games ?
Now someone do a replay cast of a good game.
way way way over the top strong.
Okay, some research ideas: I think all the races could use more differentiating in the starbase options: Scramble fighters, call reinforcements, holonet receiver, ship construction, super laser (in the comic books about the emperors clone returns "Dark Empire", their is something like this) World Devastators (also from comic books) A ship able to harvest resources from a world under attack and use it to produce ships. Cloaki
Hey, awesome mod I have been playing it like non stop since release. Where did you get the soundfiles for the CIS ? They seriusly make me laugh. A few Bugs and issues I have noted: The AI never builds starbases (Golan defense platforms), will build constructors though. (This is on highest difficulty) Some planets seem a bit overpowered tbh, Making it a real raffle every time you start a new game. The AI tends to not build e