Skullshaper

Skullshaper

Joined Member # 3510835
0 Posts 7 Replies 73 Reputation

hey i thought you were dead, was following you on moddb.... anyway if your intending to keep vanilla races, are they going to see ALL of the new class archetypes... including titans? EDIT: "Man, you just need to turn this into a full-fledged game instead of a mod. I know would buy it" oh most of these ideas are from a game called; conquest:frontier wars just google it or ign it

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Edit: Supers are screwing up horribly, neither the planet killer nor the surprise spawn right, should I just release now (tau don't have a super, and the other two would probably mean I won't release till tomorrow if I tried to get them working)? just take a coupla days to try work things out, if not just give us something to chew on till it comes out. and my guesses for the surprise are the necrons since how you said 'them' not it, or maybe anoth

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this would be brilliant for cap ships, i.e. can truly make them the way you wanted em

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[quote who="midnightjoker" reply="25" id="2311189"]Skullshaper, My 'philosophy' with the shivans in this FS1 mod was to leave them alone for a long while until they come knocking, and then they are usually pretty strong. I always have the AI maxed out but it does come up short sometimes. i havnt played in a long while so i am hoping all these patches have made the AI incrediable. (yeah right) Costs for the super caps in the FS1 mod i think are a bit too prohibitve on th

157 Replies 390,749 Views

hey just dled and played your mod, and loved it; one of the few decent sins mods out there that completely changes gameplay and brings a whole new universe. oh and the maps that come with it are brilliant. my only jiff was that the ai on shivans were a bit rubbish. seemed to whipe them out easier than the vasudens when i first played (all settings on normal). and i never did see that lucifer... which is a shame but now i can replay as vasudens and see what happens :)) so what

157 Replies 390,749 Views