Okay I think I'm starting to formulate how the game works. It uses lua, right? It probably has a lot of the gameplay constants hardcoded but all of the front-end in softcode. A lot like starcraft, actually. Except starcraft wasn't claiming to be a moddable game. Okay, well, I'll probably end up buying the game anyway to play with my friend. You gentlemen may hear from me again in the future. Thanks for your time.
IskatuMesk
I've been giving this some thought. It seems everything I have heard about sins is quite accurate. But I'm still interested in trying. I've been thinking about the problem with the small battlefields. I suppose I could scale everything down - shrink planets to about 1/16 their original size, and then have the large ships. I would divide my Superships and Megaships into the new hero capital class, and everything Battleship and below would become "frigates". I presume tha
I suspected as much. Thank you for the reply.
Hi. I'm a veteran Starcraft modder of 9 years looking to retire. However, I had in the past entertained the thought of attempting to mod sins. Several rumors put me off though; arbitrary limits on how many capital ships you can have, the strange "lag" between weapons hitting and actually doing damage ingame, no animated turrets, and some 3 weapon limit on ships. I'd like to inquire on what exactly Entrenchment did for modding. Since it would be to