So far so good, I like what you did with the flagships, they feel like something you wouldn't be embarrassed to have lead your main fleet. Game hangs then crashes when I leave a game though, seems the capture research does not enable colony frigates to capture ships in the graveyard (only tried with Vasari loyalists).
JudasProphet
[quote who="GoaFan77" reply="423" id="3256111"]If anyone want's to give some ideas about what the role of titans should be and how they should do it, now would be the time to do it before I make up my mind and start changing things. [/quote] Are hard points on the ships still hard coded? If by some chance they aren't, you could replace the AoE skills with skills that add various weapon hard points (this sounds like a lot of work though). Mayb
[quote who="SpardaSon21" reply="7540" id="3194159"]Has it been a while since you updated your 7-zip install? Distant Stars requires an up-to-date 7-zip in order to extract their file. [/quote] That was exactly the problem, updating 7-zip fixed this. Many thanks sir, I'm not sure when I would of gotten that idea myself. Off to play DS I go.
I keep getting a "Unsupported compression method" error, it pops up at Battle 1.ogg when I try to extract the files. Tried using 7z and winRAR, but both have the same results when extracting. Tried dl'ing it a few times yesterday and today with the same results. I should mention this is for the Rebellion dl link you guys put up.
I ran into a strange bug the other day, I was playing as the advent and I was able to fire a cleansing brilliance across the gravity well of a nebula. It damaged/destroyed all enemy ships in the path of the beam as well which struck me as rather amusing. A bit more in detail: http://i47.tinypic.com/659304.jpg
Great mod, but I'm having a problem with the music pack (which is also great). The battle7 and quite7 will not extract, I've dl'd it 4-5 times over the period of a week and every time those two files will not extract. Do other people have this problem as well? In any case, I shall patiently await more updates for this groovy mod.
Thanks for the update to 1.04
This is a glorious looking mod indeed, when it is released I can forsee myself getting little to no sleep for some time (not to mention skipping out on a day or two of work). The background story is very well done as well, kudos to you all for the hard work done. Makes me wish I had some skills with game making/modding myself. I am but a paint chef and have no such modding skills as such, but I mix a mean gallon of paint. :P Keep up the good work on the mod!<
Whenever he does release it, I'm sure it will be epic and well worth the wait. On a side note, if you purchased Sins through Impulse you can also dl v1.05 from Stardock Central, I tried it a few weeks back and it worked perfectly. You use the same login info for Impulse that you use with Stardock Central, after that you just need to click the My Games tab and it should show up. Worry not about these ominous tokens, if you have purchased the game through Impu
Keep it up DANMAN, I'm sure we're all very excited about any new content will be added in the future. At least I know that I'm excited.
Ends up I just needed to update to the latest version, it works now. Great mod btw, will be using this mod more for sure.
Awesome mod man, can't wait for the entrenchment version, nothing like a good compliation mod.
I'm using v2.1, out of curiosity I tried 2.2 as well, same thing happened. C:\Documents and Settings\UserName\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.01 iIs the folder that I'm placing the MS Entrench v2.21 folder in.
I'm having problems getting this mod to load at all. I move the mod to the folder, the folder opens to all the files of the mod (no double folders), I activate the mod, it activates, i click the "apply changes" button and the game freezes. I'm running Entrenchment 1.01.026