xXx

xXx

Joined Member # 3513848
1 Posts 34 Replies 606 Reputation

[quote who="Morgy_88" reply="10" id="2308066"]If the Alpha that works with 1.0.2 is released, then why not release the Alpha that works with 1.0.3? I mean, Impulse only lets you download 1.0.3. [/quote] The version that works with 1.03 is released, to the 7DS Playtesters. We release in this order for future reference. Alpha - Playtesters only - This is to make sure base code is good. Beta - Playtesters only - This is to make sure all the visuals ar

4,959 Replies 12,514,325 Views

[quote who="MoonRavenMaster" reply="16" id="2292672"] So basically I should just get entrenchment, huh? Don't really know why I don't have it yet anyway. But will the full version of 7DS 2.5 work without entrenchment? Or has the 7DS upgraded to entrenchment completely? THanks for the help. [/quote] Dan will be maiking a new version for Original Sins, after the current version is done. Keep in mind, it won't have all the bells and whistles the Entr

4,959 Replies 12,514,325 Views

[quote who="Thoumsin" reply="5" id="2285099"] Quoting xXx, reply 4 Actually Thoumsin, Alpha Channel on -cl is for player color in Entrenchment, red in -da is for team color for multiple player games where people have teams. This I verified. From https://forums.sinsofasolarempire.com/329902 : "New ship shader with colorsample.a swapped with datasample.r (Team and specular have reversed position)."

495 Replies 1,059,578 Views

[quote who="Thoumsin" reply="23" id="2284726"] Quoting xXx, reply 19 -cl is your normal texture, -nm is your Normal Map(Bump Map), and -da control 3 things: Metallic shine(blue), team color bleed thru(red), and lighting(green). Not more true from some time ago... the da red channel is switched with the cl alpha... since a lot of older model have a cl map without any alpha, these model in game are fully colored in the team co

495 Replies 1,059,578 Views

@Zero10oneSB 1: You can add a model without all 3 textures, but the result would look half a$$ed. -cl is your normal texture, -nm is your Normal Map(Bump Map), and -da control 3 things: Metallic shine(blue), team color bleed thru(red), and lighting(green). I would suggest learning to make all of them, considering many games use similar texture standards. Textures are aligned by UV Maps on the models, so yes they all have to be aligned the same so as to be prope

495 Replies 1,059,578 Views

@401021 While your rant was well written and very entertaining, was there truly a point anywhere on its vast horizon. Somewhere there is a keyboard crying from overuse. You apparently made it your daily goal to flame Danman and his entire team, myself included, who you know nothing about. I vouch for myself and all other artists working on the 7DS mod at this time, we do not add models with insane poly counts, nor do we use MSPaint for our textures. Whil

495 Replies 1,059,578 Views

Reversing the process is harder than taking low poly to high poly. The easier route is to model a low poly using the high poly as a template. I've been modelling and modding for 6 to 7 years now, experience tells me these things. If you find another way that is easier, I'll be glad to hear it.

7 Replies 3,389 Views

The only real way to reduce polys, is to use the model with too many as a template, and simplify its shapes.

7 Replies 3,389 Views

[quote who="ReiverTA" reply="6" id="2231011"]Say, I swear I remember seeing a 7DS modding competition in this thread. Am I wrong? [/quote] You are not wrong, we didn't have enough entries though, so it was cancelled. I believe Thoumsin was thinking of trying again later.

495 Replies 1,059,578 Views

[quote who="CITRUSGUY" reply="13" id="2216761"]I know this may have been asked before, but when is 2.5 coming out? [/quote] I'm not going to use the old addage "It'll be done when it's done." I'm sure Dan has a target date in mind, however target dates in gaming never stop moving. DanMan still has to finalize the conversion to Entrenchment, plus there is alot of content being worked on. I won't spill the beans as to what, as I'm not sure what c

4,959 Replies 12,514,325 Views

[quote who="THEO52" reply="2" id="2213193"]Have the graphics at the default settings, though I'll try lowering them next time. what would a good graphics card be for aboute $150 or less possibally? just wondering was planing to get a new one but was not sure what to get. [/quote] I'd reccomend Nvidia 8600 or better. I've seen 9800GTs for $75-$100 on Newegg.

4,959 Replies 12,514,325 Views

[quote who="THEO52" reply="23" id="2212886"]I downloaded the 2.1 up date but now I can't keep sins runnig that long at all. I had just loaded up the game and loaded up a map when the app crashed any suggestions on what to do? I am runing vista and have 3 GB of ram but my graphics card is below the minimum specs. Could that be causing the problem? also after you download the 2.1 update do you need to keep the 2.0 and prevous files? any way just wanted to know if you could help me and I r

4,959 Replies 12,514,325 Views

I had just downloaded the Nvidia plug-in, and it saw my copy of GIMP and Adobe. Sorry if I misunderstood, looked like he had already downloaded and installed the plug-in, just didn't know how to get it to work.

8 Replies 9,699 Views

Well, I decided to become part of the 7DS Team. I'm not sure if I'm allowed to show any of the models yet. I've completed two, and have another 4 work in progresses. I can say this though: 1 - Frigate for Pirate Mod 4 - Cap Ships for 7DS directly (Models by Danman, Textures and Mesh by me) 1 - USNC Frigate for Halo people with 7DS

14 Replies 12,862 Views
Reply to Halo MOD? in Sins Modding

Wonder how they'll like the Mako. Just two more ships for Dan and I start work on it.

2,504 Replies 4,906,613 Views

[quote who="Sylenall" reply="19" id="2127379"] Quoting xgothshadowx, reply 18 From the looks of it, and the fact it bleeds your empire color, I'd say poorly done alpha channel. I have no idea what that means , but should I assume that you are NOT having this problem? All I'm really trying to find out is if this is an isolated problem for afew people like me Ssolrac, or a commonly overlooked bad texturing job by Ironclad.&nbs

22 Replies 40,159 Views