S2K1985

S2K1985

Joined Member # 3535667
1 Posts 3 Replies 284 Reputation

[quote who="Lavo_2" reply="1" id="3114208"]You can get it to work by making a mod that removes the references to the superweapons in each race's players files (i.e. each PlayerRACE.entity file).[/quote] Thx for trying to help me :) I hope you mean the Playerphase, playerpsi etc. It is enough to delete this for each race: entityDefName "PLANETMODULE_PHASEORBITALCANNON" Are these files the only one that i need to make this mod worki

4 Replies 6,876 Views

Hello. I hope im right here. In Original Sins i got it working with the 99 trick. But is it possible in diplomacy 1.34 to play without superweapons? If yes, can maybe someone tell me hot to do that?

4 Replies 6,876 Views

[quote who="GoaFan77" reply="2" id="3068103"] Quoting ImperatorPavel, reply 1You could just go to the GalaxyScenariodef file, hit CTRL+F, type in the text "_TECHORBITALCANNON" and just delete those. You would have to revise the planetItemType count, but that is just counting. The GalaxyScenarioDef controls nothing about what players can build. All it does is control what sorts of objects get spawned at the start of the map. The real way to do it is

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