[quote who="HarryMcGrath" reply="3" id="2608595"]I have my graphics setting on highest and play at 1280*1024 with bloom enable and on board Anti Aliasing, Still, it doesn't seem as though it looks as nice as the one on the video, i'll show you. http://www.youtube.com/watch?v=5azoHPU6udA&feature=related The ships in that video look 'better' somehow. To be fair i'm wondering if that mod actually works with this version, i read a little up on modding this game and
Moguta
[quote who="JasonFJ" reply="115" id="2611394"]Anyone notice that the Planet"xxxx".dds files are the same as the vanillas?[/quote] They are VERY similar, but not exactly the same. Noticed this when I was combing the mod for redundant files. It seems they're the vanilla textures passed through a sharpening filter.
[quote who="Unikraken" reply="111" id="2595899"]OMG all is lost!!![/quote] Dang, that sucks. But seriously... you're saying you don't see any weapons fire coming from a non-upgraded Advent SB?
[quote who="goodgimp" reply="84" id="2546898"]For some reason I cannot see the Advent starbase's base laser weaponry. The plasma and psychic upgrades appear fire, but no lasers. Does this happen to anyone else? I'm running nVidia GTX295, latest drivers, Win7 x64.[/quote] Are you sure? The Advent starbase uses plasma bolts as its base weapon, and lasers & psi-bolts as its upgrades. The lasers are also pink like the plasma, and only shoot fro
[quote who="EadTaes" reply="81" id="2544420"]Boy SINS looks awesoem with this mod.[/quote] Thanks! Although it's Bailknight who did the real hard work. [e digicons]|-)[/e] [quote who="Aotrs Commander" reply="82" id="2545642"]I've just been trying the mod, which is excellent (and I'm eager for the Dynamic Movement to be updated for diplomacy to really make the most of the improved grpahics!) Anyway, I have encountered a potential problem. After about an hour or so,
Just as a reminder, this thread is outdated. Bailknight no longer works on his mod or updates the main post here. Please see the following thread to download this mod: https://forums.sinsofasolarempire.com/368651
Update for Trinity/Diplomacy v1.01! This one's short, simple, and sweet. Changes : - Merged the patch's changes to pirate ships & defense platforms
[quote who="Lightning750" reply="78" id="2543578"]Does anyone know if this works with 1.01 or if it needs an update?[/quote] It works with Dip/Tri 1.01 in the sense that it won't crash. However, it will overwrite the patch's changes to pirate vessels & pirate gauss platforms. Working on merging those changes into the mod.
The correct way to do this is: [ConvertData exe] [file type] [input file] [output file] [output format] For example: ConvertData_Entrenchment entity AbilityBlackOut.entity AbilityBlackOut.entity txt You can also look into setting up .bat file scripts. This one will look through all subfolders (also called R ecursing) for any files ending in .entity , and for each one it finds it will perform command after DO (where %%G is
[quote who="Heero_Miiyamoto" reply="74" id="2534484"]Where can I find the version for entrenchment v1.04? I would update, but I don't want it to negatively effect the mods I have for v1.04[/quote] http://www.mediafire.com/file/njzjnjybtb0/BailknightsGraphicMod-Ent1.041-R3.rar
I mirrored the files on Sendspace too. Let me know if those stop working also. If they do, then I'll try that multiupload service.
The release for Trinity/Diplomacy is out! Changes : - Updated mod for Diplomacy compatibility & stats - Found & deleted a few more redundant files Also, I verified that there's trouble with the Entrenchment 1.05 download. I've deleted and reuploaded the file, but it doesn't seem to be helping... All I
[quote who="droideka95" reply="62" id="2532554"]Does this mod modify anything other than effects. I noticed some of the ships shoot differently (like the Kols Autocannons) would that effect anything in terms of firepower?[/quote] Nope. Only the graphics have been modified. Damage dealt is totally seperate from the graphical firing pattern. Bailknight's mod originally also made all capships' ultimate abilities default to autocast. But since Bailknight didn't d
Don't have Diplomacy yet, will get around to that. However... The release for Entrenchment 1.05 is out! Changes : - Integrated documented changes from the Entrenchment 1.05 patch: - Note: Vasari heavy frigate recieved an undocumented DPS buff in the patch - Vasari mines now use the correct ex
Looking through the game files, I noticed there was an undocumented buff to the Vasari heavy frigate's DPS. Not commenting on it's viability, just thought it odd that it wasn't mentioned in the changelog!
Dunno if I'll make it tonight, being at 9PM and being a Sunday night... but we'll see!
Anyone out there? Join on in!
[quote who="burnedbacon" reply="42" id="2515907"]Which one do you use? I've been thinking about getting WinZip. It costs 30 dollars and i'm wondering if it works with vista.[/quote] Just download WinRAR: http://www.rarlab.com/rar/wrar391.exe
Release 3 is now out! Changes : - Integrated Mansh00ter's mod Volumetric Explosions v1.2 : - Added Mansh00ter's new explosion sounds -- but did not replace existing Sins sounds - Ship explosions now colored differently by race (TEC: orange, Advent: purple, Vasari: green)
Remember guys, there's a multiplayer Ironclad Online match tonight at 9PM EST! Hope to see you fellow Distant Stars players there. :)
I will be on tonight, in all liklihood. See you all there! :)
I think we scared him off. :(
I was actually worried there. You kept those cap-ships a churnin' out. And I was ridiculously slow in countering those mines with scouts. Good game. Here's a couple shots of that large, never-ending battle which we both kept pumping ships into: Destruction from a close view [img]http://i24.photobucket.com/albums/c21/starskies/games/Sins%20of%20a%20Solar%20Empire/2010-01-10Closeup.jpg[/img] Wide battlefield view [img]http://i24.photobucket.co
I'll be there for tonight's game! [e digicons]:grin:[/e]
For this game, folks will need to download the .99 version and then the Beta 0.99 Vasari Marauder Quick FixPatch.