Moguta

Moguta

Joined Member # 3536049
4 Posts 147 Replies 26,340 Reputation

[quote who="HarryMcGrath" reply="3" id="2608595"]I have my graphics setting on highest and play at 1280*1024 with bloom enable and on board Anti Aliasing, Still, it doesn't seem as though it looks as nice as the one on the video, i'll show you. http://www.youtube.com/watch?v=5azoHPU6udA&feature=related The ships in that video look 'better' somehow. To be fair i'm wondering if that mod actually works with this version, i read a little up on modding this game and

10 Replies 7,997 Views

[quote who="goodgimp" reply="84" id="2546898"]For some reason I cannot see the Advent starbase's base laser weaponry. The plasma and psychic upgrades appear fire, but no lasers. Does this happen to anyone else? I'm running nVidia GTX295, latest drivers, Win7 x64.[/quote] Are you sure? The Advent starbase uses plasma bolts as its base weapon, and lasers & psi-bolts as its upgrades. The lasers are also pink like the plasma, and only shoot fro

273 Replies 924,997 Views

[quote who="EadTaes" reply="81" id="2544420"]Boy SINS looks awesoem with this mod.[/quote] Thanks! Although it's Bailknight who did the real hard work. [e digicons]|-)[/e] [quote who="Aotrs Commander" reply="82" id="2545642"]I've just been trying the mod, which is excellent (and I'm eager for the Dynamic Movement to be updated for diplomacy to really make the most of the improved grpahics!) Anyway, I have encountered a potential problem. After about an hour or so,

273 Replies 924,997 Views

The correct way to do this is: [ConvertData exe] [file type] [input file] [output file] [output format] For example: ConvertData_Entrenchment entity AbilityBlackOut.entity AbilityBlackOut.entity txt You can also look into setting up .bat file scripts. This one will look through all subfolders (also called R ecursing) for any files ending in .entity , and for each one it finds it will perform command after DO (where %%G is

12 Replies 7,217 Views

[quote who="droideka95" reply="62" id="2532554"]Does this mod modify anything other than effects. I noticed some of the ships shoot differently (like the Kols Autocannons) would that effect anything in terms of firepower?[/quote] Nope. Only the graphics have been modified. Damage dealt is totally seperate from the graphical firing pattern. Bailknight's mod originally also made all capships' ultimate abilities default to autocast. But since Bailknight didn't d

273 Replies 924,997 Views

I was actually worried there. You kept those cap-ships a churnin' out. And I was ridiculously slow in countering those mines with scouts. Good game. Here's a couple shots of that large, never-ending battle which we both kept pumping ships into: Destruction from a close view [img]http://i24.photobucket.com/albums/c21/starskies/games/Sins%20of%20a%20Solar%20Empire/2010-01-10Closeup.jpg[/img] Wide battlefield view [img]http://i24.photobucket.co

626 Replies 1,040,377 Views