Simple Solution for Jumping Orky If goal for jumpy is mad defense: Require friendly Jump Telemetry to go to system If goal is Late game Kill power: Make Phase stabilizer module required to jump, then only jump 'real' phase lanes; making it dangerous but unable to deep strike into enemy territory (unlike real fleet ships) Solution for more than one Orky in a single grav well: Allow it, but give the disabled Orky no shields and a timer before the s
66 Replies
171,682 Views