Keemossi

Keemossi

Joined Member # 3568023
0 Posts 3 Replies 154 Reputation

[quote who="_Scooter_" reply="6" id="2706657"]I don't understand why reducing incentives to focus-fire is a desirable design goal.[/quote] Because it doesn't seem logical that everybody in an army attacks one man, ignoring all the other enemies. Especially enemies that are behind their backs. Besides, focus fire is getting really boring and annoying. There are few games where it isn't the best option if it's avaible. I don't have anything against

31 Replies 12,537 Views

Wounds wouldn't really work, imo. Using wounds to that extent suggests that units are more than human - they can possibly receive full-round concentrated attack (like, multiple hits by spears/swords and what have you) and still live. And besides, even if weakened, there's usually no reason why you shouldn't just finish the unit off. It has fewer health left than other enemy units, and still can do damage. Unless wounds mean the unit is weakened enough to be a non-threat, in which case you'd w

31 Replies 12,537 Views

Dogpiling should be effective, it is kinda hard to defend when attacked by multiple sources. But I agree, unit that's not being attacked or otherwise occupied should be more effective. Some kind of attack of opportunity - mechanic would also be cool - like, disengaging / moving away from unit creates an opening for attacks. This would help prevent dogpiling by making unit placement more meaningful. Actually, Blood Bowl has nice mechanics for that. Surrounding nearby units that have no

31 Replies 12,537 Views

I don't mind town spamming, it's kinda logical that people working at resource would live nearby, hence small villages. That 6 hex limit does ruin that though.. some other way of claiming resources would be nice, agreed. Imo especially any resources that are basically outside the kingdom's borders should really need guarding. Attacking/claiming them from another nation shouldn't even be an act of war :)

11 Replies 49,359 Views

Err.. if you're playing the game it's installed on your computer. Launching it from Impulse menu shouldn't make any difference. Look at Impulse Prefecences->Folders->Install locations to find out where the game is installed, anyway.

2 Replies 1,394 Views

Summoning tying up essence sounds great. Though essence does so many things as is.. summon limit tied to/affected by Wis or Int? Shards giving 'free' summons sounds great too. Bows really should be limited by line of sight and/or range. When I first met archer bandits, I tried hiding behind a hill. Then running further away. Because it seemed sensible. Magical arrows are one thing, but normal arrows seeking targets at any range isn't fun. Terrain matters that much less,

43 Replies 122,910 Views

No offense taken, the forest start was kinda cool, I hadn't even seen forests that big before.. took me more than 30 turns before I found a suitable place for city. Luckily I started with movement 4 ^^ I do like challenges and varying start locations.. but imagine pressing next turn for ~50+ turns in multiplayer while researching for seafaring tech, gathering gold for actually building harbor and ship etc. There's not much to do, build something every few turns and choo

5 Replies 2,696 Views

What's there to manage? Pay for pioneer and build town next to the resource you want. Then forget about it. It costs a bit more to claim a resource now, but that's about it.

11 Replies 49,359 Views

[quote who="Tasunke" reply="3" id="2699852"]Well, I personally think that your HP should depend on 1/5 your constitution multiplied by your level similarly, your base essence score should be 1/10 your intelligence multiplied by your level obviously base essence would equal current essence + used essence (zero sum) ... while extra essence (gained other than level up) wouldn't be counted. In this way essence is still permanently spent ... but the deciding

37 Replies 12,847 Views

#1: Every three turns. #2: Not really. In the game above I had maybe 5 or 6 tactical battles in 50 turns, not many more in other games either. #3: Not sure.. the memory seemed to jump sometimes, but if I don't do anything, it tends to not change.

150 Replies 279,424 Views

Hm.. turn 20, taking 1070 MB memory. Also, just built my capitol. I started in the middle of a huge forest with no foodtiles in sight. I can't really say at what point it started taking >5MB memory, seems to do that all the time. Turn 37: 1387 MB. Turn 50: 1590 MB Crashed at ~1600MB between turns 51 and 52. http://dl.dropbox.com/

150 Replies 279,424 Views

Combat speed is way way over-powered in its application. Much prefer missile and magic troops to only be able to cast or shoot a maximum of twice per combat round. Melee is fine because of the retaliation strike. Retreating is too easy. There should be an attribute (Dexterity difference between retreating unit and highest dexterity on opposing side) that needs to be tested before the unit can retreat. Attempt retreat and fail test is a wasted turn. </

2 Replies 1,946 Views

The autoresolve seems to calculate combat very differently indeed. I met a single darkling (those 5 health 1 damage things), and autoresolved. Sovereign dead. I had some 13 health and 6 attack, I think. Then I loaded autosave and killed it on manual.. I could've just clicked next turn and won. I suppose it's possible to lose, but very unlikely. Similar things happened a few times earlier. Also, autoresolve doesn't seem to use spells at all?

4 Replies 2,045 Views

Agreed.. as the game is now, it looks really weak. I love the visuals, but mechanics are boring. There are few techs that feel useful, most are meh, researching the least boring stuff. And magic is just awful.. I get to choose the color of my magic missile? Units need special abilities too, atm only thing that seems to matter is attack (and bows, which seem to have infinite range too). Unit design doesn't really have many options.. most of the time I just pick boar spear and any armor

28 Replies 25,737 Views

But I don't defend my towns. No points, since they don't get attacked. I just see brigands pass by my empty towns/towns with a single weak unit. Btw, what's with the absurd variations in brigand health/damage? I see groups with most having 5 or 10 life and little damage, then there's one with 20+ life and ~15 damage. It's really annoying, since they all look the same and have the same name..

9 Replies 5,971 Views

When Steam first game, I disliked it. I didn't want to install any additional programs on my computer just to play the same Half Life mods I'd played before. It also took long time for a patch to arrive for Desert Crisis, if I remember right, and the mod was pretty abandoned for a longish time. When I heard lots of people having problems with Steam, I simply uninstalled HL1 and went for other games. I haven't gotten over this. As long as Steam needs to be on to play games, and there's

29 Replies 97,577 Views

Usually what character I choose to play is pretty heavily influenced by the looks and flavor of character. But in Demigod I can't really choose between them, I like them all, how they look and and how they play. Really need an option to choose a random demigod :) I like Queen of Thorns' chariot, like, she just can't be bothered with walking. It's just cool how she comes from the flower to stand above others and wreak havoc. But ye, the breasts are a bit comical, and the strategically

30 Replies 13,795 Views

Read Kistrel's Tips , they cover pretty much the basics. Ranged demigods can be a bit more newbie friendly than melee, but it's really up to your preferred playstyle. Though, Torch Bearer using mostly fire skills is pretty much as simple as they get. "Fireball! Fireball! Fire.. nova!"

3 Replies 1,437 Views

Well, it happens, everybody has his first few games, and not all are good at first. Though, it is pretty frustrating. I had a similar experience in a game. I think it was a a 2v2, not sure now. It was on Prison anyway. My teammate was playing a Rook. And apparently he took Rook's awesomeness pretty seriously, as he fearlessly charged against enemies regardless of health, even when alone against two. And died. A lot. And when he didn't find enemy demigods, he just went straight for their tower

10 Replies 3,996 Views

I don't think it's particularly helpful towards new players to scare them away from custom games. While getting totally owned by arranged teams isn't particularly helpful, playing against human players is far more helpful than playing against bots (I still haven't played a single Pantheon/Skirmish where majority of players wouldn't be bots). Sure, you can lose more often in Custom games, but you also learn a lot more. When a particularly nasty tactic (capping+caplocking enemy base por

58 Replies 120,499 Views