I agree with EadTaes . The US has 1.3 million troops compared to the UK's 230,000. Many Commonwealth nations have no more than 90,000 (Canada). Many of the Commonwealth nations like Zambia and South Africa wouldn't have the economic strength for a prolonged war. If India did try to fight the US, the
Destro Ace 1
I've played many mods for Sins of a Solar Empire, many good, and many very bad. But I've seen people making mods based on other games, movies, or shows they like. So my question is, is anyone thinking about making an mod for Sins based on the X3 Reunion game?
I have 1.00. Thanks for your help.
I did that, but I can't find the button.
I've been looking for the mod button in my version of Sins, but can't find it. Is there a long winded path I have to take to active it?
What's playerThemes? Is it really important to the creation of another race faction, or just optional?
Thanks, I'll keep that in mind.
Harpo, really? I didn't read that part, so back off. If you weren't talking about that, then I'm sorry.
I mean, I don't know what "InitializeMovementTowardsSpawner (buffInstantActionType)" is.
And if you don't have Entrenchment 1.03?
Please don't kill me with your awsome modding skills, but I do not understand anything you talking about. I've been trying to create a mod, but don't know were to start, and this seems to be the place. Mind dumbing it down for me? Please?
I'm at the library making these post.
I've been using notepad to mod other games for a while, but SINS, when even I open a file for the game, I get nothing that will change the game. I get "#%$ags {", what is that?! Please help, I could use. By the way, I don't have the internet, so no Galaxy Forge.
I have a list of questions to ask, and I would be glad for any anwsers. Thanks! 1. I want to add the Gauss Platform's weapon to a ship, but I don't know how. 2. I wanted to change the names of the AI races in the game. 3. I also wanted to change the build rate of ships and their names as well. Thanks to anyone who knows the anwser to these questions!