Man, the AI relation bonus is way too big a factor in deciding Diplomatic Victory. My friend and I tried to do a 2v2 with Cruel AIs and even though we were beating them back in fleet battles they were still getting diplomacy points at a rate three times ours. They were able to get diplomatic victory in about an hour just as we were starting to get into the swing of the game. It felt like a very lame loss with nothing we could do about it. It just doesn't make sense that they should get such a
Latrine
I like the increased pirate strength but I do think it's a little ludicrous that they can get as strong or stronger than one of the main factions. Wiping out the pirate base in the late game should be a viable strategic option, in my opinion.
[img]http://lh4.ggpht.com/_RB74qL8E420/SrPyFFgcz9I/AAAAAAAAAGI/sqXmYlZnk9E/s800/Elemental_1253304855.png[/img] Conquered Rahi but no LoS. I also conquered the city on the far left but I do have LoS there. I didn't at first but I think it's because I constructed a farm and some other buildings and that's what gave me LoS. I also found that even though I didn't have sight under the FoG on a city, I could still select it and give it orders.
Same here. My dxdiag: http://pastebin.com/m500a254
I've had the same issue happen to me. Dxdiag: http://pastebin.com/m500a254
One of Lord Erebus's skills, Bloody Haze, gives him +10% evasion.
Another nice thing about a hybrid ice/fire build is that if you're constantly switching forms then you can have both the +mana per second and +weapon damage buffs for doing so always up.
"Fiya is the future!"