biasply

biasply

Joined Member # 3575954
1 Posts 8 Replies 728 Reputation

LOL - I should be so lucky to just be a spelling error.... sadly, no that didn't change anything... the counts I'll get back to you when I'm done counting.... But as I stated before I did try with what I thought were correct counts previously, and with the same result. ...the assistance is much appreciated!

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@Nacey - that makes sense, but my player entities are unchanged from the separate mods, in fact I've only included the extra race entity files from the dolynick mod, so the normal 4 are still referenced in the game's normal files. But I did have all the race entities included on one attempt, which didn't work either. Again I want to say that both mods work fine on their own... very weird. Regarding the counts issue, I noticed on some other posts that higher than necessary

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here's my modified galaxydef: http://www.mediafire.com/?lmsnbzn9jx3 Initially I used accurate counts for various sections, then changed to exagerated counts to see if that made a difference. Also I didn't include a lot of the CBMods for alternate start scenerios from the DS mod. I don't think that would cause the problem I'm having. Thnx

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Ya, that's what I thought, both files look fine, I should be able to combine the Galaxy Def files for both mods, and for duplicate code with different values I either combine values or take the more apporpriate one.... this make sense?

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I'm merging DS Entrenchment Beta .7 and dolynick_SGRaces-e0.93b by hand. I'm a noob, but it's all making sense mostly. Problem is after going over the files again and again everything looks good, when I enable and run, I only get to choose the Tech race, just the Tech race. When I enable each mod by itself, everything is cool. Can someone point me to some likely files that would be responsible for this? ...and I'll go over them again.... Thnx

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