Okay, I've got the counts fixed on the galaxyscerariodef file, just re-combining the string files...
biasply
yep, got that.
LOL - I should be so lucky to just be a spelling error.... sadly, no that didn't change anything... the counts I'll get back to you when I'm done counting.... But as I stated before I did try with what I thought were correct counts previously, and with the same result. ...the assistance is much appreciated!
@Nacey - that makes sense, but my player entities are unchanged from the separate mods, in fact I've only included the extra race entity files from the dolynick mod, so the normal 4 are still referenced in the game's normal files. But I did have all the race entities included on one attempt, which didn't work either. Again I want to say that both mods work fine on their own... very weird. Regarding the counts issue, I noticed on some other posts that higher than necessary
here's my modified galaxydef: http://www.mediafire.com/?lmsnbzn9jx3 Initially I used accurate counts for various sections, then changed to exagerated counts to see if that made a difference. Also I didn't include a lot of the CBMods for alternate start scenerios from the DS mod. I don't think that would cause the problem I'm having. Thnx
Ya, that's what I thought, both files look fine, I should be able to combine the Galaxy Def files for both mods, and for duplicate code with different values I either combine values or take the more apporpriate one.... this make sense?
I'm merging DS Entrenchment Beta .7 and dolynick_SGRaces-e0.93b by hand. I'm a noob, but it's all making sense mostly. Problem is after going over the files again and again everything looks good, when I enable and run, I only get to choose the Tech race, just the Tech race. When I enable each mod by itself, everything is cool. Can someone point me to some likely files that would be responsible for this? ...and I'll go over them again.... Thnx
just entrenchment sounds great too, can't wait... anyone know of a timeline on that?
I'm a new player, just bought 1.16, and seriously CAN NOT WAIT for release 2.5 of this.... and hoping it will work with Entrenchment... Cheers! looks amazing!!