[quote who="harpo99999" reply="8" id="2178283"]the code from the phase antifighter frigate is Weapon WeaponType "Missile" damageEnums AttackType "ANTIVERYLIGHT" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "BACKLOADED" DamageType "PHYSICAL"  
Mudge127
This is a very vague question, ie, not understanding your level of understanding on how to make new weapons in the game (modify the string files, entity files if you want to create a new module or shiptype or just new abilities and linking that from existing ships etc.) If you are looking for a AOE damage type then I would look into the "AbilitySelfDestruct" and follow that through to the "BuffSelfDestructSelf" & "BuffSelfDestructTarget" to determine how damage to multip
[quote who="harpo99999" reply="1" id="2172913"]have you tried the ANTIVERYLIGHT type? harpo [/quote] I have set the attacktype already to "ANTILIGHT" as is indicated in the original post, however the guns will still target other ships, just do less damage then they will fighters. While this is useful, not exactly what I was looking for. I will try the ANTIVERYLIGHT damage type to see if there is any significant change. Though I
So I have looked all over the forum and simply cannot figure out this one problem. I am trying to create a new module type that can ONLY attack fighters, not other ships. Q: How do I limit the damage to one type of object, in this case a fighter? Here is what I have done so far.... Created a new planet module type calld anti-fighter gauss weapon limited that weapon to have 0 damage and only 1 target on the front bank set the CanFir