Likely the reason you lost is because you lagged out, and dropped from the game. Rather than just dropping you back to the menu, it replaces all of your opponents with bots. Likely, the actual game went on with the three other players actually playing the game, and your team lost. I'm assuming that since your name starts with KOREA, you're in Korea, which means you could have a pretty high ping just from being physically far away, and getting dropped. Further, a lot of
PhantomOfAres
You probably have different versions of the game. Has one of you downloaded the beta patches, and the other hasn't? People with the beta patches can only play with people who have the same version, and people without the beta patches can only play with people who don't. If you go to Impulse, click the Impulse Orb in the upper-left hand corner, and selected "Show pre-release versions, you can download the beta patches.
A-greed. This is a really sweet idea. I agree that some of the abilities would need to be tweaked, as it's probably a bit overpowered right now (+100 autoattack damage/+20mana regen are both a lot, especially early game). But overall, it's quite a cool concept.
The second one's fixed, I never use Inspiring Roar, so I wouldn't know about that one, but the second one is known, and fixed in the latest beta: http://forums.demigodthegame.com/351222
Listen. I've had enough cats vs. foxes. They're equally inferior in the eyes of the hedgehog. Exhibit one, extreme cuteness: &
Ha! Problems creating new sockets? I had the exact same problem with the last networking program I worked on. Concurrent programming. Not fun at all. I totally understand where you're coming from, but it'll feel so good (and you'll likely feel equally stupid) once you've figured it out. Good luck, and I hope you can get some sleep!
Something that some people haven't mentioned yet is that I'm pretty sure there've been no changes to game balance or AI. With all the problems with connectivity, all of the devs have been scrambling to fix that before they look at things like that. So the good news is I doubt it has anything to do with today's patch, especially since I've heard (Not from anywhere official) that today's patch was just a pre-patch. SO, that's the reason nobody is pointing to the patch, because
[quote who="Chevilles" reply="2" id="2183400"]Sure it helps, thank you man. Hmmm... - So "Ooze" and "Bestial Wrath" skills are useless? Or should I put any point in them? - Well I love this Bracelet of Speed also, it gives 15% Movement speed, I was also buying 2x shoes (15% and 10% Movement Speed) Thanks again for reply! Now it will be easier for me. (P.S Sorry for my english)[/quote] No. No ski
I just want to say, that I'm tired of all of the complaining people are doing about the game. Sure, I can get into games, not always, but usually, and sure, there are problems. But I've seen oh so many games who don't even care. The two, equal reasons that I bought this game were I tried it out and thought it was fun, and Frogboy. A week before I got the game, after the review on Gamespot, I hopped on over to these forums, and saw the daily updates you did on the statu
So you know, version numbers don't change if they're beta. Some versions just ARE beta releases. Version numbers jump so much because software companies have internal versions between releases. Now, to (hopefully) fix your problem, you can always uninstall and reinstall after unchecking the "show pre-releases" button. Hope that works for you!
Okay, I did some digging around in the DG files, and found the Yeti stats. I'm not 100% sure these all translate directly, but I think they do. Personally, I love Sedna, she's the only DG I play, and I run a minion-ish build, but am pretty flexible about the skills I take. There's a spreadsheet around somewhere with all of this data, but here's what I dug up (and I used the level up stats from demigod's wikia): Yeti: <span styl
I feel like in order for a DG like this to work really smoothly would be to have a self-damaging attack. Something like "Deal 10% hp damage to yourself, and deal half of that to every unit in melee range." Granted, this is tending more towards the assassin aspect, but whatever. Maybe it would be interesting too to give him the opposite as well, like "Heal 10% hp, and heal all enemies in melee range 5% of their hp," to allow him to keep himself on a dangerous level of hp, and
Just my two cents: I'm not sure why I even read this whole thread, since I'm terrible at playing Oak and don't plan on getting better with him any time soon, but I play Sedna, and can totally empathize with not being able to get any kills. However, like Sedna, Oak can be a monster when it comes to survivability, and that's not necessarily a terrible thing. Killing enemy DGs is great and all, but builds that can take a good beating have their place as well. As long as y
I was thinking about this today. That would be okay, but I think the better option (or both would be fine, they don't have to be excludive) would be the ability to bring up the upgrade page from anywhere on the map, just to see what upgrades have been purchased. I'm not saying you could upgrade them from anywhere, but this way you could say to yourself "Did we get catapults yet?" and just click a button and open up the upgrade menu to see if you should make the trip back.
One note about multiple criticals, if you have 2 10% chances to critical, you don't have a 20% chance to critical. You actually have an 18% chance for a single critical: 10% (chance of item1 to critical) * 90% (chance of item2 to NOT critical) * 2 (multiplier since you have two items which work indentically in this way, assuming you're just looking for a critical) = 18% chance for a critical. Similarly, you have a 1% chance to activate both and do the 8x damage (10% for