Toivoton

Toivoton

Joined Member # 3592783
1 Posts 11 Replies 498 Reputation

I think someone mentioned that they are most likely implementing an attack debuff on entering a new well in the next patch. My fix would be to stop the newly jumped orky targeting ships for a couple of minutes. Then it can still fulfil its antistructure role, but can't kill the fleet too. I actually feel that the vasari REALLY needed the orky to jump. Otherwise killing defences is yet another thing that vasari can only do by carriers. And spamming carriers is always lots o

52 Replies 132,715 Views

[quote who="GoaFan77" reply="87" id="3183341"]Even if they do make culture a lot better across the board, the next affect would still be to make the AI easier. [/quote] Err how do you figure? I mean if culture is good and AI keeps building those culture buildings, wouldn't that mean that you have to build even more culture buildings because his have bonuses? I would also prefer having culture better and then finding a working set of bonuses and behaviors to the AI so

141 Replies 300,155 Views

Is612: I think you missed the part where they halved the snipe damage.. ;) Yarlen: Any hope of getting some hints on where the next patch is going? For example is that the final version of jumping bases and STTC and what do you mean by "additional attention" for the corvettes?

141 Replies 300,155 Views

It seems I was unclear. I meant that the tactic that seems to be a problem for you (sneaking a vasari starbase into a well, fully upgrading it and killing any other race SB including defensive structures), is pretty similar to sneaking some torpedo cruisers into the well. Both tactics are countered by having a fleet in the well. We also heavily disagree with the vasaris need for an antistructure cruiser (with the corresponding nerf to SB build speed in hostile wells). You name three r

321 Replies 1,056,300 Views

Sareth: You argue with reason and seem to have thought about this so I have to ask: Why the personal attacks? I mean even if we ignore the "it's rude and destructive" angle, if your hope is to have the devs listen to you, why insult them? I mean isn't going "THE DEVS HATE THEIR GAME AND ARE TRYING TO GET EVERYONE TO STOP PLAYING SO THEY CAN GO DO SOMETHING ELSE!!!!!111111oneoneone" like the best way to get any devs checking out the forum to ignore you? Don&

321 Replies 1,056,300 Views

Ok just tried TEC rebel again for the first time after my first beta game. Rushed TAR... and I'm still getting attacked by all neutrals except pirates. Is it supposed to work that way now? Haven't seen anyone comment on it so I just made a new thread. Also misc stuff (most already talked about, but I thought I might as well type em here too anyway): *The new pirate callin is incredibly lame.. :( *Advent is a bit lackl

2 Replies 4,920 Views

Don't like it. That would make killing your flagship too hard (since it's now the titan) and give the factions with defensive titans a huge edge. I DO think flagships should be boosted though - if they were given some fleet affecting effects, it would make sense to use them on the front lines all game.

11 Replies 10,898 Views

I also have no idea what niche they are supposed to fill. It is even more puzzling since sins clearly (imo? do correct me if I'm wrong.) has one they would be perfect for: Harassers. Lets say they do decent damage to structures (and not that much to anything else, but enough to not be totally helpless - enough for a small group to force a few defending ships), are fast and can be teched to ignore starbase jump discouraging effect and jump inhibitors and be immune to strike

12 Replies 16,732 Views

I haven't really played that much, but at least outside the highest difficulty level (playing on second highest), the AI just can't deal with one. Case in point: My current game. I'm playing the loyalists against 2 second hardest AIs that are on my either side. I lost like 2 hours ago, but I figured that I may as well see how fast they kill me. Turns out they are having some trouble with it. They deal with my 2 guns/3 armor starbases really easily (suprisingly easily actua

31 Replies 103,982 Views

For me as a compstomper (thinking of trying PVP again when rebellion is out), the titans fill the vital role of making the game end. They should really keep that role and therefore I feel that they should remain really powerful. I don't really mind them really having no decent counter for the same reason. I haven't really noticed the quick leveling (propably because I haven't really tried to game it), but I agree that xp leveling is much harder to balance and causes more p

31 Replies 103,982 Views