[quote who="lethstang" reply="8" id="2176332"]so when, im fighting a human and an AI, and halfway thru the human drops...should i finish the match? do i get exp?[/quote] Good question. Anyone know?
HutchtheGhost
There are ways to play with your friends, first choose the same side (good v evil) and be sitting at the screen with your hero choice ready to hit "Fight" now either be sitting in the same room/on lan/on a voice program that you can use while looking at this screen. Now both click Fight at the same time. If one of you get the "connecting dialog" in the bototm right CLICK IT FAST - if your buddy is not there click cancel and start over if they are obviously don't do anything) </p
[quote who="Verkinix" reply="3" id="2176653"]I would almost prefer there be no AI take over.[/quote] Amen, I think alot of us feel this way. I'm not sure what difficulty takeover AI is set to but its just a joke in everygame type regardless and being forced in pantheon to play vs AI straight from lobby (shows connection to only AI players) should NEVER happen PERIOD.
I hate dominate (its boring and since you end up playing vs computers you just buy 9x tele scrolls and cap whole map to get through it as fast as possible) and I HATE fortress - I steamroll opposing teams for so long and normally get 2 bunkers down and then the other team comes out of nowhere. Its happened to me twice. Once with a Sed/Reg team (no damage output in comparison to my beast/ebe) that just stacked siege (which I refuse to do) and went one direction with reg shooting from a distanc
I just played a game vs two opponents with a buddy. We were definitly playing against people (pings/talking/decent playing) and then after we crushed them they both quit a few minutes apart. We continued playing against the computer and finished the game with a HUGE sweeping win. I check the score boards and low and behold - we have a LOSS. Can anyone explain this? I could see it happening if the games were to have splitted during the joinin
I would like the Citadel level to be displayed in brackets next to its name when you float your cursor over it so that when you hear it level (via announcer) you know what upgrades were unlocked by memory. I would also like the ability to have UI popups for things I put in place. For instance after locking a flag have a little UI counter that counts down to let me know when it expires. Simple feedback to the users about whats going on makes the game better because you d