I don't know of any standalone mods that do this, but you can do it yourself quite easily if you want to. Just edit MAXSHIPSLOTS 0-7 in the gameinfo folder for each race and increase the cap boost to whatever you like.
immensea
[quote who="Draakjacht" reply="1189" id="2390852"]Immensea, the Mad Scientist only has a bigger tech tree in that there are more buttons. If you count the number of upgrades, level for level, this has more. [/quote] Oh, didn't realize! I've only played this mod for a couple hours and I wasn't paying too much attention to the tech tree since I just wanted to look at all the planets & pirates and such. Thanks for the info. I guess there is nothing to keep me from goin
Hey, awesome mod. The things I really like about this are the Sins Plus planets in moon -> huge sizes, adds a lot of variety and cool factor to making maps. I like having only two or three huge planets with a couple moons each. And the pirates - they are the highlight of this mod for me. I jumped 3 caps to a pirate base early in the game to level them up a bit...usually 2 radiances and a progenitor can clear a base with not much trouble, but wow, did I get spanked. When I got there they al
Damn, I really want this mod. The ships look awesome, and I like the concept of a race with ships that are uber but fewer in number. Hope it comes out soon [e digicons]8C[/e]
I assume you're looking at this part: weaponEffectsDef weaponType "Missile" burstCount 6 burstDelay 0.100000 It says plain old missile, but I think it's lying :p I could be wrong, but I'm pretty sure that doesn't have anything to do with the ability's damage type. It's only determining the weapon effects. I assume the damage type is drawn from the only missile hardpoint in the PHASEBATTLESHI
Phase missile swarm does fire phase missiles, they just don't benefit from tech advances, as far as I know. I would assume that's an intentional balance choice, but I really have no idea. As for the damage value, it isn't in the ability entity, it's in the buff entity. From what I know, values such as damage applied (i.e. the actual effect of the ability) will not be in the ability files. The ability is just a conduit that calls the buff, the buff entity itself is wha
Thanks for the responses, I think I understand now.
From what I know, the number of credits generated through a trade route is based on the length of the route. Is this related to the total length of the trade route, or the number of planets in the trade route? Also, I am playing Vasari right now. If I build phase gates, will the trade ships use those gates, thus shortening the route length and cutting into my profits when I have phase gates on many planets?
I'm sure this is a dumb question, but what needs to be altered to change the number of SC squadrons a ship can field?