Hi All I have been playing the beta for several weeks now and really enjoying the experience. In trying different options out it has become apparent that there are limitations to what you can get away with online without the game becoming a sluggish and ultimately frustrating experience. What I would like to see is some form of system/connection analyzer incorporated into the game to prevent unrealistic setups for online games. Here's an example. Two Player vs Two A.I
SCuMattly
I hope your theory is wrong. Perhaps another angle would be to figure out a way for the game to recognise it's out of sync and advise the host to reload a previous save? I would say 50% of the games I have hosted we have only realised there is a problem when we have got into an actual battle and are seeing different things happening on the screen. The client is still connected to the host, just playing seperate games. As a side note I have noticed that when playing online my pings to othe
Do you mean the developers have corrected this bug but we haven't seen it yet due to waiting on the next patch or do you mean something else?
Hey all, We have played four games over the weekend both on LAN and over the net where we have enabled Victory Planet option. Everytime we go to capture the planet after destroying the population and health the game crashes. Are others also finding this? We tryed with two different hosts just to be sure.
Hi there I am really enjoying playing the Beta and had an epic game playing against 3 A.I on Hard. Since the patch I can see definite improvements but found an interesting situation that was a game killer. I was defending a starbase with a large fleet of capital ships and my titan. The enemy ju