So...are u saying there's no way to do what i'm trying to do w/out hacking the .exe? Adjusting the "moveAreaRadius" and the "hyperspaceExitRadius" only move the OUTERMOST boundries of the "move" and "hyperspace" areas.
genrlc
Messing with the bounding radius DOES work BUT...it also moves the planets corona "atmosphere effect" and the little planet cars and bunkers inside the planet model. I still want those to remain visible.
and where might i find that entry...I don't see it in a planetXXX.entity file?
move the ship "movement area" closer to a planet. I see that in the planet .entity files you can adjust the "moveAreaRadius" to adjust the thickness of a "move area"...but that just makes that area's far boundry move further away from a planet. So how do i adjust the closer boundry inward. I want it to be almost touching the planet.
Is there any way to increase all ship speeds only within a star's gravity well without effecting it anywhere else? I think they're just too slow when near the star.
I just figured it out...I screwed up the Unit_Main.tga file in the textures folder of my mod....oops.
when u use particleforge, u see that the "ping" animation effect is the same as the "rally" animation. That works fine, my problem is that when I am ZOOMED OUT all the way, i see no indication of a "ping"...When I go back to stock game or another person's mod, it works fine...only in my mod is it broken. Any ideas ppl? PLZ?
Any ideas on how I can fix this in my mod... When I try to "ping" a teammate, it will do the "rally" animation above the planet that I can see when I'm zoomed in (that's fine)...but when i zoom all the way out , there's no indication of a ping on that planet and teammates see nothing. I know there should be a yellow highlight around the planet I'm pinging. This is really annoying when there a
[quote who="SemazRalan" reply="4" id="2999855"]well... if you have a tier 0 research item called, "Assimilation" for example that really does nothing but unlock an upgrade mesh in the ship entity file, then you're good. Practice on 1 capitalship, copy the mesh, give it a Borgified texture, rename it with _Borg just before .mesh, then in the entity file give it the _Borg.mesh name and the "Assimilation" research item as a prerequisite. Capture ship and see if the mes
This mod is only for me and the group of friends i play with...not planning on publishing this publicly (my friends want me too though). If I ever do decide to, i WILL submit it to the SoA team to ask for permission. That said, I still think it could be possible. in every .entity file governing every ship, under Mesh info, it says "criteriatype"...are "none", "research", and "StarBaseUpgradeLevel" the only entries that can be placed there?
I have been working on my own version of a Star Trek mod for Entrenchment (based on the SoA Mod...yes i "borrowed" much of it). One thing that I always thought would be cool is, when the Borg assimilate a ship, I would like that ship to change appearance permanently. Essentially when the "assimilation" ability is used on a ship, the target ship changes mesh to a version that has a skin with Borg-looking structures on it. I'm sure someone here can help me, i just can'