just_dont_do_it

just_dont_do_it

Joined Member # 3623083
0 Posts 3 Replies 78 Reputation

[quote]Either way, it's clearly a piece of shit. At least we've identified some hardware that will only be trouble with Demigod.[/quote] I'd say that given a hard choice between a modem and Demigod, the choice will be "modem". If some shitty network code can't do it on my equipment, then the blame lies on the code, not on equipment. ESPECIALLY given the fact that the same code worked quite decently (if not very fast) before the patch. [quote]Oh jeez. Wha

121 Replies 353,404 Views

Some quick steps to do: 1) Exit Demigod; 2) Run it again; 3) Get into a custom game with this "can't connect issue"; 4) Wait a bit to give the game engine a couple of tries; 5) Exit; Find ImpulseReactor.log somewhere in your "users" folder and post it here. Maybe there will be something interesting in logs.

3 Replies 1,021 Views

Well, then the initial explanation by Spooky is correct. There're not too many packets, but there are some very short timeframe - that's why they create such a huge spike. Also this could be the cause for "lag spikes" issue described in another topic - ping packets get delayed because of such traffic "bursts". And it seems that some hardware can't handle such amount of UDP traffic - therefore all kinds of problems. PS: Basically, you have

15 Replies 3,262 Views

[quote]It could be because of the massive amounts of UDP packets the Stardock server sents to you.[/quote] I think that the problem isn't really in packets amount, but relatively short time-frame (ALL the connection data is sent in about 10-20 mseconds, 1 query per player + 1 per game, as seen from my log). SPI firewalls don't like it. Some hardware gets it messed up. The result is all the same though - you just can't connect. PS: I've solved the problem for mys

15 Replies 3,262 Views

You may want to read some brainstorming here: http://forums.demigodthegame.com/347837 Although it all depends on your own willingness to play around your modem settings. PS: Of course you won't play on LAN with your 0114 version, since the majority of such games created with pirated/unupdated Demigod. Rollback your own game to release version before trying.

4 Replies 1,421 Views

[quote who="Murazor"]E-Tech ADSL Modem Router[/quote] Hmmm, a modem that could go in routing mode? Sorry, didn't read that in the first place. If so, then reset settings and DON'T do any port-forwarding settings. Usually, factory settings for router modems just leave all the traffic alone, you probably don't need any manual port-forwarding at all. PS: Also, if your modem have any built-in firewall - disable it (at least for the tesing session).

15 Replies 3,262 Views

Read some recent posts here: http://forums.demigodthegame.com/347837 (edit: wrong link) Basically, you would want to make your router as non-intrusive into traffic as possible. There's usually a "DMZ" option that'll let you do so. It seems that ANY kind of packets routing (including, but not limited to, port forwarding) is acting up on SO many hardware with the latest Demigod patch.

15 Replies 3,262 Views

Ok, managed to defeat total lack of connectivity by removing everything related to packets routing from my modem settings. However, lag spikes are at large really. Joining a host (played with the guy in past, having around ~100ms ping) and finding out that you're showing like 1000+ms to him isn't cool and usually ends with the nice solid kick from lobby.

177 Replies 334,210 Views

Ok, I've managed to break through. Resetting modem and removing all traces of packet routing did the trick, I was even able to carefully apply some routing back (i.e. like ports for torrent for other computers in my lan). However, other "nice" problems like "desync" window and insanely high ping spikes (see http://forums.demigodthegame.com/352130) are still there.

121 Replies 353,404 Views

[quote who="ShunKeets" reply="16" id="2207796"]I'm starting to feel more and more that dropped connections are dropped on purpose by the firewall when they see something they don't like. What is your router, desktop security software?[/quote] Zyxel P-660-T1 for a modem unmanageable switch PC. No firewalls of any kind (windows firewall is usually enabled, but it really doesn't matter even if I turn it off). [quote who="Vashan"]I guess I some

121 Replies 353,404 Views

That "too many UDP packets at once" issue explains all that. If your modem is in bridge mode, then everything (read: packets) is sorted by OS, and it seems that Windows can handle this. If your modem is in router mode - *some* (there're a lot of ppl who CAN connect) modems is stuck. BUT, it worked pretty decently during 5/11 - 5/14 period. Sure, it was probably slower than now - but I guess "something for everyone" is better than "good for some, nothing to others" attit

121 Replies 353,404 Views

[quote]Well, after the latest patch, I'm back to being unable to connect to any game - panthenon, custom or skirmish.[/quote] Just +1. And also, it could be very possible that this category of "cannot connect to anything" players like us renders pantheon unusable. About in 80% tries I could see at least 1 another stuck in "Waiting to connect to" player, and this means that there's quite a lot of such players - and even one of them will ruin the would-be-game wit

177 Replies 334,210 Views

No longer working. It can't get past "Waiting to connect to" stage, even if it shows player names fine. After a bit of waiting - see topic name. PS: For those helping hands out there. Yes, it perfectly worked yesterday. No, I didn't change network/NAT/Firewall/whatever configurations. Yes, I *did* apply a patch, 0114 in that case. Yes, it worked before the latest patch and isn't working after it.

121 Replies 353,404 Views

There's only one strategy (that everyone SHOULD follow, not the other way around), actually. "Do not die." Kills brings enormous amounts of gold (and quite a good exp) for killer/supporters. Also, you'll be staying dead while opponents are building their exp/gold/map control. So, you'll be 1) Outleveled; 2) Outfarmed; 3) Deprived of war score; if you'll keep dying. PS: Everything else like "do

12 Replies 1,632 Views

You forgot to mention that at least two heroes - Torch and QoT - can drain their mana with REALLY incredible speeds (esp. with favors - -20% cd anyone?). And I found out that HoL on these heroes is the cheapest thing that can end your permanent OOM state. Healing is just a bonus here.

47 Replies 15,728 Views

Flags, flags, flags. A lot of them. Capturing a flag brings a lot of exp and early it's even better than staying in the lane (there're too few creeps, they die fast and you're waiting next wave). On the other hand, if you can dominate lanes better than your opponent, it could be wise to lock off-lane flags early. That way you can use your lane superiority to the full extent, and your opponents can't go for the off-lane flag for some cheap exp.

4 Replies 1,085 Views