Savaros

Savaros

Joined Member # 3643791
0 Posts 0 Replies 43 Reputation

i think we should part with the idea of gold bonus, but simply enhancing the statistics by damage healed/mitigated would be nice. i play my Sedna very supportive lately and understand where you are coming from. unlike QOT Sedna doesnt even have a ranged attack, which means that often i might even miss out on assists(it becomes increasingly difficult to target the right demigod for a heal the more there are clustered in one place, avoiding aes/stuns or getting ganked etc.). Overall im happy wi

25 Replies 74,277 Views

@wickedbear i very much agree with you that you can find a counter to any combo/double, therefore no double per default is overpowered. but some influence the gameplay in away not enjoyed by a good chunk of people. this is ofcourse map specific. think noone cares about 2 regs in a team on mandala, while it might be seen as a nuissance on cataract or prison. there is a huge difference between the pro player wanting to play a match of demigod (considering any demigod) and the ca

228 Replies 623,028 Views

some really annoying bug is this desync window (whats the use of it? i have yet to see a player recover from it). if it pops up while you are targetting an ability it eats up your mouse cursor, rendering you unable to do anything, even clicking it away. i only recently found out that alt+F4 seems to be a way out of this misery. but this still remains a bug and this window popping up a great nuissance. either your code can handle the desync somehow and it doesnt affect the game or you automati

118 Replies 280,918 Views

i have to side with Zehon here. your ideas in general seem to aim towards a) allowing more of a turtle game and b ) making cash much easier accessable. towers slowing enemies makes retreating an almost guaranteed option, because you cant chase your opponent anymore. you also need to consider the consequences on balance. some classes will have a very hard time taking structures down then. a nightcrawler erebus or a ghost oak will still have the same means to kill towers, while mos

19 Replies 49,098 Views

I actually do not think there is a problem with slippery slope for casual players. i would rate myself as a casual player (atleast im no pro) and i had comebacks quite a number of times. one death doesnt decide the game. i doubt this is different in pro games, although every mistake (death) there would seem much more severe, as there are fewer mistakes made in general. The idea to have decaying rewards for repeated kills of the same player has some merits, protecting you somewhat from

32 Replies 77,813 Views

i second that. i come back from holidays to play some nice games, but not once was i able to finish one yet, because i get some unhandled exception every game. I had that once in a lifetime before the patch.

23 Replies 12,301 Views