I once had a fleet in a star's gravity well and ordered them to move to a planet on the opposite side of the star. Instead of circling around to the other side laterally they went vertically over the top of the star: http://screenshot.xfire.com/screenshot/natural/dd426619792630cb14467761f1fa117095571380.png No idea how to reproduce that behavior though.
cwsault
Hmm is there any way to edit when or if that kicks in? I tried playing with these values in the user.setting file: [quote]MaxParticleCount 6000 MaxParticleSimulationsCount 2000 MaxAsteroidCount 10000 MaxDustCloudParticleCount 5000[/quote] But it didn't seem to have any effect. Also I loaded up a savegame from just before it finished (Medium, Single Star), finished off the last enemy, and then scrapped every single thing I could and evacuated every
Simply put, over the course of the game the animation on the surface of stars gradually slows down and stops, and the texture takes on a pixelated look. When watching a replay, within 30 minutes the animation appeared to move at about normal speed only when running on 8x, so it slowed down to about 1/8. Not sure if the animation itself is what's wrong, or if the pixelation of the star just makes it appear to vanish. After several hours the surface of stars are static asi
Okay so I fiddled with those two lines, and a few of the others, and it didn't seem to make any difference. I could multiply them by 2 or by 10, or reduce them to 0 or 1, and the effect still acted the same way -- it would be present in the beginning and gradually go away. Took the same amount of time to reach certain states, too (based on a replay). I also loaded up the autosave from the end of a 6 hour game, where the effect had ceased, killed the last enemy planet and t
No mods -- but it does make sense that it could be related to the load on the GPU or CPU, since that is usually directly related to time too. I'll have to try evacuating planets and scrapping everything after a game ends and see if it makes the effect return.
When I look at a star at the beginning of the game, it's in this state of flux where the whole surface looks all bubbly and in motion. But if I looks later, this effect slows down, and eventually the animation ceases altogether. Is it supposed to stop, or is it a video driver bug or something?
If we actually knew what was chasing them, would it be as interesting? [e digicons]^_^[/e]
I find that with two or more fleets present they will still ignore the rally point and automatically choose a fleet, in 1.16.[e digicons]:S[/e]
I've seen them return to their base after raids with use of PSIDAR, not sure what's needed for this though because they always act suicidal when attacking me (maybe if they clear out a planet they stop)? They can also grow more powerful. It's either due to high bounties being paid, high bounties being collected by successful raids, or the aforementioned finished raids returning and just hanging around (since each raid spawns a new fleet out of thin air and the ones at the base s