The option to change the income rate is already a standard feature. You can find them before you start a game. The real thing is the balance between money and resources. In mid-game theres a whole lot of money alright, but you have a very small income in metal and crystal. So you end up spending minutes hitting these buttons to convert your cash into metal and crystal.
Hiramas
[quote]as well as Ship Graveyards [/quote] seems missing or beneath a very disturbing name, so that i cannot find it.
Has anyone tested the mod with distant stars? How is the race-balance there? Is it playable without any major advantages/disatvantages on any side?
[quote]They will be included as far as I know in the next full download patch. If thats not the case let me know, I will send you them personaly.[/quote] by the time this was said, the 0.81 full download wasn't up, so we asumed that upload was ment. would be nice tough if you could provide us with the forge data edit: email if necessary [email protected]
the solution to my first problem was to install the englisch version of the game [e digicons]:grin:[/e] Is the problem just on the new planets from the mod?
i honestly don't know how to use the mod with galaxy forge. How can i get the additional things into the editor? Additinaly i have noticed a "String not Found" on one planet, i think it was a normal forrest type with "to much bombing damage to colonize"
edit: matter solved nothing but a personal mistake although i#ve encountered my first minidump
Greetings, I have installed the 0.81 version in patching the 0.7. My Problem is that i have a very large number of "String not Found" in my game e.g. the planet or star types. I don't see where i could have made a mistake during installation. Hope there's a solution for this. Hiramas