^^ Have you tried a re-download and reinstall?
millercommamatt
^ I did and manually editing the user.setting file works. However, that's not a fix, it's a hack. The underlying cause of the problem, whatever that may be, hasn't been addressed. The fact of the matter is that one of the game's built in functions isn't working as intended and that needs to be fixed.
Nice. Stardock can take more than 5 days to respond to a support ticket and everything is fine. If I take more than 24 hours to respond to their request for more information (I was out of town and away from my computer) and they close my support ticket. That's lame Stardock. That's really lame. [e digicons]:thumbsdown:[/e]
Surely there is a way to fix the empty resolutions box under the video settings menu? Manually editing a configuration file is a hack, not a solution.
Who do I have to bribe to get a support ticket answered?
Does support normally take more than 48 to respond to support requests? [e digicons]:thumbsdown:[/e]
I'm having the same problem as kenny669. Under the video options menu, the column to select and change the game resolution is empty. Other changes like the refresh rate, AA, and windowed mode don't activate the apply button. I'm using a new download of the game via the most recent version of impulse. OS is 64bit Windows 7 Pro.
Glad to help.
Do you have to proper folder structure inside the mod's folder?
Is there anyway to read the dump files to see why this mod leads to a crash? i.e. to convert them from gibberish to english
[quote who="jsheeh9427" reply="4" id="2254735"]OK so I am creating my own map. Just one star two players, nothing real complicated. I followed the tutorial and when I goto play the game It comes up and says I have been defeated. Anyone know how to fix this? Thanks, John[/quote] Post the code for your map so we can see what you did.
That just shows the tags already parsed into HTML. It doesn't show them in their unparsed form.
Hi! Is there a reference page for the syntax of tag used on this forum. I've been trying to get advanced quotes to work - the ones that include the username of the person being quoted as well as a link to the post in question. On some forums this information is autogenerated via the quote button and others follow the [code][quote= User Name ;Post Number] value [/quote][/code] format Nevermind, I figured it
[quote who="Annatar11" reply="1" id="2252535"]...You can change the AI names in the English.str file but that will be a global change...[/quote] You don't need to edit the English.str file to accompish that. Say you want a militia on your map to have a certain name. All you have to do is define an additional player, name them what you want, and so long as isNormalPlayer, isRaidingPlayer, and isInsurgentPlayer are all set to FALSE, the player will act just like a normal militia. If you
How do I do the following for the custom map I'm creating via a combination of Galaxy Forge and hand coding: Specify specific icons with specific colors for given players. I've deduced that you can use the themeIndex parameter to specify an icon. How do I set the color for that icon. I know that the icon colors are defined in the <span style="font-family: cou