koobalt

koobalt

Joined Member # 3684971
1 Posts 320 Replies 235 Reputation

TXT Version 0 enabledModNameCount 7 enabledModName "SotF(1) Planets(0..1) Kobol Reb" enabledModName "SotF(2) Addon(0..m) Artifacts Reb" enabledModName "SotF(2) Addon(0..m) Moons Reb" enabledModName "SotF(4) Race(1..m) Colonial Reb" enabledModName "SotF(4) Race(1..m) Cylon Reb" enabledModName "SotF(5) Core(0..1) Flagship Reb" enabledModName "SotF(5) Core(1..1) Reb" When i try to click on militia f

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I don't know if that is possible but for Capital ship when destroy the other capital ship in range should receive experience boost (death is just another experience for Cylon) for example when destroyed 1 lvl cap, and we have another one in range it will recive 500 exp, when we have 2 cap ship in range each will receive 250exp, 5 cap - 100 exp each, and the amount exp for share maybe define by simple math: lvl of the destroyed cap*500=total exp to share. For other ship it ca

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[quote who="Doshka19" reply="2058" id="3392029"] I pretty much just watch silently as this thread progresses.[/quote] Me to and ... [quote who="IskatuMesk" reply="2057" id="3392023"] I have nothing to say. :3[/quote] Me to.

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[quote who="ZombiesRus5" reply="2039" id="3390746"] International Friendly: Colonial Reb.1.52.23 Cylon Reb.1.52.23 Core Reb.1.52.23 gamefront http://www.gamefront.com/files/23631437/SotF+Fall+of+Kobol+Reb.1.52.23.7z[/quote] No more crash on my end. So this problem is solved.

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[quote who="ZombiesRus5" reply="2030" id="3390261"] Quoting Cylon_Luvr, reply 2026- When you build the Boomer Class titan and hover over its ability buttons, does it crash when you try to click on the first ability? (the red programming code icon)? What is your AbilityCylonSuperVirus.entity contents? Sounds like a file didn't get updated correctly.[/quote] TXT entityType "Ability" buffInstantActionType "ApplyBuffToTarget" instantActionTriggerT

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[quote who="Cylon_Luvr" reply="2026" id="3390199"] Could you do me a favour and check: - When you build a light basestar and zoom in on it, does it make a weird recurring sound? Not an engine sound? - When you build the Boomer Class titan and hover over its ability buttons, does it crash when you try to click on the first ability? (the red programming code icon)? Want to see if its just me or not. [/quote]</

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[quote who="Cylon_Luvr" reply="2014" id="3390012"] Quoting koobalt, reply 2002 Quoting Cylon_Luvr, reply 2001 Thanks for your feedback Koobalt. Responses below: 1. Cylons do not solely rely on the black market, crystal etc. They simply receive higher bonuses for resource extraction to compensate for their slower credit rate. Both Loyalist and Rebel will be able to generate significant amounts of credit through research. The "Hacking" r

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[quote who="ZombiesRus5" reply="2005" id="3389855"] Also, I need to resize several units for game engine reasons. Let me know if you have suggestions. The Cylons light basestar is too big for the pathing for this unit type. I need to make it smaller to keep units from bumper car effect for example.[/quote] Well if we take the capital ship size as 1, i propose the frigates reduce to 0.3 to 0.4, the cruiser 0.6 to 0.7, capital 1, and the titans 3 to 4. &nb

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[quote who="Cylon_Luvr" reply="2001" id="3389777"] Z, this is my take on credits for cylons: Cylons cannot generate tax or credit from planets at game start, and the Cylon homeworld at game start should have a population of 0. Cylons cannot start collecting tax credits until they have researched "Reproduction Farms" (this is for both Loyalist and Rebel). The Rebel faction will specialise in reproduction with many available research items (Are You Alive?, Proc

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Well, since moon works as Starbase, and starbase can move, i think there need to be a setting that enable or disable the move, I forget to mention that the moon start run away when i destroy him and he become destroyed moon. edit: now when i start new game and highlighted the worldstar it show the name correctly, but if I load the save from previous game it still show string no found... edit2: I think I found what cause the crash for me, it was Comandstar

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ok I just have crash, and I try two more times from save, and in the same time the game crash. I was gathering my entire fleet in the center of my galaxy, before all ship reach it the game crash, 4 player medium map, 2 already dead. in the pack my autosave before crash, and my enable list. http://www.mediafire.com/?ay612p0ved3vh0h

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[quote who="ZombiesRus5" reply="1946" id="3387892"] I think you wanted this as a hangar, but as I already have a hangar model I've made this into the cylon's trade port. Reduced 41%Original 1364 x 768[/quote] I'm glad that somebody finish this model. I need to say I'm impressed with the progress, can't wait when my Cylon fleets will perform SCE (Standard Colonial Extermination) [e digicons]:cylon:[/e]

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[quote who="myfist0" reply="8" id="3302578"]yup, still working on the models. I am desperately trying to get the gun turrets to rotate and track targets. Keep and eye on the models post. Once there is a pile in there I will release something, until then, feel free to grab the models or the soundtrack for your own mod. [/quote] TobiWahn from B5 mod, manage to make rotating parts via particle effect, and so far it's only way in sins to make rotating parts

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