Well I'm willing to chip in however you want, if you want! PM me a task and I'll do my best to get it done! Or post some sort of list of what you want help with, and get people to call dibs on what they fancy doing and when they think they'll be done by. I can't imagine I'm the only person that wants to help this mod get to fruition faster! :P Mostly i know pascal and octave, though i've done a few basic bits in C++ too (like write/retrieve and arithmetic basic!) so you a
Nickplay
Thanks very much ZombieRus! I'm just glad to help! Unfortunately i have a massive lack of reliability, so i don't often offer to help produce things, to avoid letting people down. However, I'm happy to learn how to code sins if you can't find anyone else willing to help, I'm pretty competent at programming languages so it would take me(as a total guesstimate) about a week to learn enough to start working on a mod. Summer holidays at uni are VERY long and dull if you haven't got money or a job
Heya ZombieRus, I had a couple of thoughts for the plague race, feel free to disregard them if they're not the direction you are taking the race in! 1st, have their standard weapons do minimal direct damage, but have damage over time(DoT), to give the feel of the enemies ships being eaten away by bio-plasma. I can see it possibly being a problem though if hte infobox gets filled with miniscule DoT lines, so possibly make the ships' DoT effects cumulative, so you end up with a si