Whiskey144

Whiskey144

Joined Member # 3702191
31 Posts 4,606 Replies 24,480 Reputation

here's mine- 1. Sins 2. Dune 2000 (it's old and the campaign is short for all 3 factions, but it's great fun) 3. DoW/- DK (demo, as I've only played that and the Space Marines/Tau are awesome) 4. I have to say that I enjoyed the CnC3 demo, so I think that it would certainly be a good skirmish game. 5. probably additional CnC titles, as I haven't played much RTS, mostly just FPS like the Battlefield series (Vietnam was the best if you ask me), and CoD4 (

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instead of having the Kol II, HR, and KA an UPGRADE research, why not put it a little but higher (say tier 5/6) and have it instead be a prototype-based research that unlocks the new ship type. Another post I've been on is about adding new ships to the existing factories, so I'd check that one if your unsure (I think you've also been on that one Volt_Cruelerz).

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no, just real good at ideas. sorry for the double post of the same thing (forums go boom page came up a couple times). Also, most of the new weapons are pretty much going to be the old ones, but souped in terms of velocity & damage, as well as featuring new effects IF I can figure out how to use Particle Forge. From what I understand, the weapon types are hard-coded, but you can change the infocard syntax and the damage amounts.

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thanks for your support guys. I'm beginning to brainstorm for up to 2 more races (Sins can handle up to 11!!, check the 7DS mod to see if its true). The 3rd will be the already mention 'Ancients of Zol', whose ships will look very much like the Warhammer 40,000 Titans in certain respects. The 4th will be a robotic-type race, as I read a post about an idea for one of the other expansions, and I thought it sounded a little like the 40k Necrons, but still, it was pretty freakin' awesome. Th

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thanks for your support guys. I'm beginning to brainstorm for up to 2 more races (Sins can handle up to 11!!, check the 7DS mod to see if its true). The 3rd will be the already mention 'Ancients of Zol', whose ships will look very much like the Warhammer 40,000 Titans in certain respects. The 4th will be a robotic-type race, as I read a post about an idea for one of the other expansions, and I thought it sounded a little like the 40k Necrons, but still, it was pretty freakin' awesome. Th

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to SpardaSon21, no I don't own any DoW games, but I have the original DoW, Winter Assault, and Dark Crusade demos. Farsight Railgun is named that way because it will be able to kill an enemy planet with a single shot from accros MULTIPLE STAR SYSTEMS. to Volt_Cruelerz, the Legions weapons- Bolter Cannon- pretty much like the TEC autocannons, but firing rocket-propelled munitions that carry more explosive payload. the Demolisher Cannon is a more destructive, but slower

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I've played around with the DOW demos, and have converted some of the whm models to directx, and then from there I import the directx file into 3DO, convert it to nff, and then import into quick3D, and then save it as 3ds. After that is ALL DONE, I can import it into GMax using a 3ds import maxscript.

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well, that may be, but the IDEA of the race isn't actually a copyrighted thing. I can have a diplomatically oriented race that uses tons of high technology that relies heavily on the acceleration of projectiles to high velocity. I'll probably end up kinda moving around some of the names, and probably fish around (haha) for new names, all going with a predominatly predatory fish naming theme.

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only about 2 weeks, and intermittently at that. The Taun'Shas didn't come until about maybe 4 or 5 days ago. A possible other race, the essentially unstoppable Ancients of Zol (Zol rhymes with 'awl'), might be added. You can check a little bit of info on their most powerful ship in my reply with the Legion's ships. Just to make sure, the Taun'Shas Hero MFF actually can move. Plus, it may have weapons of its own (through the use of rapid-cooldown and low-AM cost abilities). That means

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with the ship names, I meant that the type (frigate/cruiser/battlecruiser/battleship) component of the name wasn't capitalized, so it looked a little off. With the cap ship names, are the existing ones removed in favor of the current ones, or are the new names additional ones; also, do you think it's possible to add additional races' cap ship names, for example, have 5 or 6 different races that all feature a different set of capital ship names? also, are Grand Cruisers simply really big cruis

794 Replies 1,874,485 Views

thanks for the help JasonFJ. So far I've tried adapting the 3DS Max MaxScript to GMax v1.2, which is pretty much a dumbed down open-source (FREE!!) version of 3DS Max 4 or 5 (forgot which). 1st attempt- failure (sad face). I'll have try again, as some of the code in the .mzp script file (I think it's pretty much a compile .ms file, containing several maxscripts (.ms)) is unrecognized in GMax. Also, thanks for the 3D Object Converter. Would this tool happen to be called '3D Object Converter fo

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there's still more Volt_Cruelerz, Here's the Empire of Taun'Shas: NOTES ON ARMAMENTS- the Taun'Shas equip all of their ships with powerful weapons, as they predominantly use 3 tactics, one of which blends with the other 2. The 1st one is to let the enemy smash themselves on heavily fortified garrison worlds, the 2nd relies on the 1st to hold off invaders, while a powerful fleet is constructed. Once that fleet is constructed, they strike hard and fast, clearing multiple enemy w

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another free one is GMax, though there will need to be a maxscript for mesh import/export created (i've tried once, it's not that easy). GMax is essentially a free, dumbed-down version of 3DS Max 4 or 5. Another one you might look at is Wings3D, which I hear is very well liked by its users. another one for skinning- Blacksmith3D, which allows you to paint your materials directly onto the model surface. Note that I haven't used Wings or Blacksmith, but from what I hear it's a very reputable an

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would Flak Turrets pretty much be defense turrets that only fire on fighters (much like the Flak upgrade for the TEC Hangar Defense in Entrenchment)? also, what would the Artillery Cruisers' purpose be?

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thanks for the update xthetenth, I totally understand where your coming from with that, and that would probably drive me insane as well (considering a 256 MB file uploading really slow (say 25.6 kb/s) will likely take days LOL) didn't know if this is something you already knew, but the 'Fire Turrets' ability on the capital ships has only one level. Is this because it is used for multiple ships? Also, the ship and factory models look awesome, though they look a little like they would o

794 Replies 1,874,485 Views

I've found Stannum's Maxtool for 3DS Max, and I think it's great he's done that. I've tried (so far, once), to adapt it to GMax (no offence Stannum), as I don't have 3DS Max, and also don't have the funds/am too cheap to get it. I do have GMax (v1.2, latest), the XSI Mod Tool (v6.01), and Blender (v2.48a). I haven't tinkered with Blender yet, but I've done a little with GMax. If anyone could provide info on how to make Sins mesh import plugins for the Mod Tool or import/export plugins for GMa

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thank's for your support Volt_Cruelerz. Any ideas on a 3rd race would be appreciated, though for now the Legion and the Taun'Shas are all that's planned. UPDATE- Legion of Vraxedes equipment- note that this list is not complete at this time. Future updates will elaborate/add to this. edit- Solaris Excelsior Starbase One of the most powerful weapon of war in the Vraxeden arsenal, the Excelsior Starbase is un

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thanks for that info SpardaSon21, though I think having an alien race that uses a lot of advanced technology and is expansionist, and also prefers to settle things peacefully (pretty much the GW's Tau), it wouldn't be copyright infringement, as that's just an idea. also, to clarify reply #430, question #2, the search item is for the Sins forums.

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hey, BFG team, I had a couple of things I'd like to ask/point out 1. is it just me, or do most of the Imperial Navy cruisers look alike? 2. is it legal (according to GW copyrights), and do I have your permission to heavily modify and then use the ship/strikecraft models, and only those models, in my mod (search 'The Legions Mod', for more info)? 3. where's the patch for the mod? (you said it'd be coming out in a couple of days on July 3, today's the 5th)

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hey all, just thought I'd say that my post on my mod, 'The Legions', is up, and so far I've got the fluff (backstory/story) on it as well as the new types of craft to be added, as well as the vanilla races new stuff. check it out, I'd like some ideas, constructive criticism, that kind of thing. Also, DOES ANYBODY KNOW HOW TO CREATE A SHIELDMESH??!!! and does anyone happen to know if strikecraft can have multiple (around 3's good) weapon types? (and also have them

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Here's some info on the mod, starting with new ship/strikecraft types: Battle Carrier: combines the firepower of combat vessels and the strikecraft capacity of carriers Battle Frigate: combines the firepower, armor, and shielding of heavier cruisers with the speed, maneuverability, and low cost of frigates Strike Cruiser: designed for rapid movement in enemy territory, Strike Cruisers are cheaper alternatives to the more expensive Heavy Cruisers. While they may not hav

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best race- the ones in my mod, these being the 'Legion of Vraxedes' and the 'Empire of Taun'Shas' Legion's Mars Legacy Titan- consumes 500 fleet supply but can destroy 10 fully upgraded starbases, 30 capital ships, 400 frigates/cruisers, and bomb a planet to boot all without losing its shields; anyone who says that's overpowered is probably right, except for the fact that at full fleet research capacity this ship will take up an entire 4th of your fleet supply, plus it co

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