thanks, I will
Whiskey144
hello?! anybody still in there?! (pokes with obnoxiously long stick)
thanks harpo. that helps with figuring out how to get entrenchment
no problem man. Sins needs more mods!
thanks, I thought it might be that
just fine kyogre do you happen to know if a debit card can be used to purchase entrenchment?
actually, that's useful to know. thanks, though I hadn't planned to use the entrenchment files also, do you know if its possible to do neutral territory construction in sins 1.17? DISREGARD THE COMMENT ON NEUTRAL TERRITORY CONSTRUCTION. I HAVE ALREADY LEARNED THAT IT IS UNLIKELY AT BEST TO DO THIS IN SINS 1.17
I tried to make a thread/post for a mod I would like to make, but it didn't work. Any ideas why?
Murdoog, Listen to Volt_Cruelerz D/L Forge Tools 3 (its on this site), and go into the game info. The text versions of the files are all there, as well as the Entrenchment text versions.
once again Kyogre, thanks just so you know, I already have Forge Tools 3, but I wondered if its possible to do construction in neutral territory with sins 1.17?
IT WILL LIVE I SAY!! IT MAY NOT LIVE IN THIS MOD OF YOURS, BUT IT WILL LIVE IN MINE!! WITH VALOR!!!!!!!
no, I don't know how to skin models, but I do know of a program that is well liked by others, called Blacksmith3D. I have d/led it, but I haven't tried it yet. I recommend you look at it. Best part- its free
hey Kyogre, thanks a bunch for that. because many of the weapons I want will behave much like ingame weapons, with only certain exceptions, it is very nice to know what you've stated. Another question though, is it possible to create new abilities based on existing ones?
The TEC Sova and the Vasari Vulkoras both spawn a turret weapon, using a special ability. Use those as your basis.
7DS Team, I have several questions; I have Sins v1.17 (latest), but not Entrenchment. I am looking to add 1+ race(s) to the game, of my own design/creation. The race will have custom weapon types. All races will receive new strikecraft types. Is the SC-type limit still 2 types per ship? Can SCs have 2-4 weapons? Can I add new weapon types, that are based on existing types, but with new effects/damage? If the SC-type limit is now more than 2, what is the
hey Stannum I'm new to the forums, and I haven't had sins for very long, but I do like modding. A mod I would like to make for Sins adds a new race (my own creation, keep off it if you know what's good for you!!), and the existing models look good, so I want to make alterations to some, and make some of my own. I have GMax, and haven't funds/am too cheap to get Max. Could you get this tool for GMax?
experiment experiment experiment!!!! I may be new to modding sins, but I do know that sometimes you have to play with stuff a little bit to figure it out. Hope that helps
is this thread dead (pokes with really really long stick)? I have some ideas of my own on new strikecraft types; knowing that only 2 types are allowed per carrier will mean that more specialized carriers will be needed Examples- Strike Carrier- for performing surgical, multipurpose strikes against enemy fleets/structures Battle Carrier- a heavy combat carrier with armament, specializing in taking on the big and bad caps&HCs
not sure if anyone will reply (shields to max against heavy incoming fire!!), but I actually had a similar idea, that added 4 new strikecraft- Gunship- a lighter version of the bomber that has slightly better armor and agility as well as speed, the gunship is designed to take on frigate and cruiser targets Strike Fighter- similar to the Gunship, but in a more multipurpose role with fewer weapons Assault Boat- a close range assault strikecraft that dispatches boarding p