Whiskey144

Whiskey144

Joined Member # 3702191
31 Posts 4,606 Replies 24,480 Reputation

actually, that's useful to know. thanks, though I hadn't planned to use the entrenchment files also, do you know if its possible to do neutral territory construction in sins 1.17? DISREGARD THE COMMENT ON NEUTRAL TERRITORY CONSTRUCTION. I HAVE ALREADY LEARNED THAT IT IS UNLIKELY AT BEST TO DO THIS IN SINS 1.17

6 Replies 7,279 Views

Murdoog, Listen to Volt_Cruelerz D/L Forge Tools 3 (its on this site), and go into the game info. The text versions of the files are all there, as well as the Entrenchment text versions.

6 Replies 7,279 Views

no, I don't know how to skin models, but I do know of a program that is well liked by others, called Blacksmith3D. I have d/led it, but I haven't tried it yet. I recommend you look at it. Best part- its free

14 Replies 16,716 Views

hey Kyogre, thanks a bunch for that. because many of the weapons I want will behave much like ingame weapons, with only certain exceptions, it is very nice to know what you've stated. Another question though, is it possible to create new abilities based on existing ones?

495 Replies 1,060,755 Views

7DS Team, I have several questions; I have Sins v1.17 (latest), but not Entrenchment. I am looking to add 1+ race(s) to the game, of my own design/creation. The race will have custom weapon types. All races will receive new strikecraft types. Is the SC-type limit still 2 types per ship? Can SCs have 2-4 weapons? Can I add new weapon types, that are based on existing types, but with new effects/damage? If the SC-type limit is now more than 2, what is the

495 Replies 1,060,755 Views

hey Stannum I'm new to the forums, and I haven't had sins for very long, but I do like modding. A mod I would like to make for Sins adds a new race (my own creation, keep off it if you know what's good for you!!), and the existing models look good, so I want to make alterations to some, and make some of my own. I have GMax, and haven't funds/am too cheap to get Max. Could you get this tool for GMax?

202 Replies 384,417 Views

is this thread dead (pokes with really really long stick)? I have some ideas of my own on new strikecraft types; knowing that only 2 types are allowed per carrier will mean that more specialized carriers will be needed Examples- Strike Carrier- for performing surgical, multipurpose strikes against enemy fleets/structures Battle Carrier- a heavy combat carrier with armament, specializing in taking on the big and bad caps&HCs

14 Replies 16,716 Views

not sure if anyone will reply (shields to max against heavy incoming fire!!), but I actually had a similar idea, that added 4 new strikecraft- Gunship- a lighter version of the bomber that has slightly better armor and agility as well as speed, the gunship is designed to take on frigate and cruiser targets Strike Fighter- similar to the Gunship, but in a more multipurpose role with fewer weapons Assault Boat- a close range assault strikecraft that dispatches boarding p

110 Replies 378,503 Views