Derpy_Hooves

Derpy_Hooves

Joined Member # 3710527
6 Posts 72 Replies 701 Reputation

Ah, I don't browse the off-topic stuff too often. Looks like this was created so that a bunch of pony threads wouldn't open up, which is good. We have our own forums for that [e digicons]XD[/e]

46 Replies 121,677 Views

I completely forgot about flak, thank you Seleuceia. My numbers would probably be about this now: 20% Assailants 20% Enforcers 20% Transporter 20% Sentinals 10% Subverter 10% Overseer

10 Replies 10,944 Views

I don't get the trolling here honestly [e digicons] I mean, good content is good content, if this mod is as good as I'm hoping, it'll look good and play good. If you're not a very tolerable person toward us bronies, don't post. If it bothers you that much, why stay? I'm not(and I don't think any brony would) just gonna stop liking ponies and join you in flaming becaus

46 Replies 121,677 Views

You've got the experience to know that this is about right, yes, especially since you're back to vanilla. I could tweak the numbers a bit though: 30% Assailants 20% Enforcers 30% Transporter 10% Subverter 10% Overseer Just me though, I prefer lots of strike craft.

10 Replies 10,944 Views

[e digicons]k1[/e] to you KSSSWM, great post. As a Sins veteran, I've learned a lot since vanilla and Rebellion is a lot more diverse in terms of mid-late game strategies, but the basic early game is usually the same as it has been since the original release. Here's my 2 cents on this, assuming you're not doing 1v1, or a smaller map, that's a completely different kettle of fish altogether: STTC is not a game-winning aspect of VL. It usually helps

3 Replies 29,268 Views

For Rebellion. I'm looking for some community-made stuff. Been playing since '08, so I've played almost all of the stock vanilla maps, and the ones that were added in each expansion. So if you know of any good ones I can download, post them!

3 Replies 13,257 Views

And you guys thought we wouldn't post :D But yes, do this. How many factions are you planning on adding? I would love for you to keep the stock races as well, so I can play with my non-brony friend too.

46 Replies 121,677 Views

Does anyone have one or two good, balanced custom maps that aren't too large, or too small? Me and my friend always play on the Medium-Medium Large maps, and that's usually fine, but if we wanna play a faster game those are too big. Anything out there that's just the right size for a quick 2v2?

3 Replies 13,257 Views

I know the LAAT wasn't (hence low altitude being in the name) but I don't know, just thought it would be kinda cool to see. Pardon my random suggestions. Actually, I have been playing BFII for the past few days, so I suppose that's what put the idea in my head in the first place xD hah. But why would the Jedi fly ARC-170's? I don't know if I'm wrong, but they flew the Eta-2 and the Delta series, correct? Eh, kind of pointless to say anyway.

1,730 Replies 4,129,794 Views

I usually play with fast on anyway. But hopefully everything Nova is doing will help me out a bit. Also, a random idea I had earlier: More strikecraft options, like LAAT gunships for the Republic and Droid Gunships for the CIS. The Empire has the Assualt Gunboat, and they're the only faction with a gunship-type craft. Why not add the equivalent for balance purposes? (plus they'd both look good in the game) Starfighters also played a vital role in the Star Wars universe, why not add more options,

1,730 Replies 4,129,794 Views

Is there any way you could release a version of the mod that allows for a faster game? (ship prices reduced like before, standard planet upgrades, etc) I like to play for maybe 3 hours, because I don't have time every day with school and stuff to play a 6-7 hour game, and it takes much longer to get a game up to the best, most awesome parts (huge fleets, super caps, tons of defenses, Golan platforms, all that late game stuff.) I don't know if that's hard to do, but I kinda don't like the gamepla

1,730 Replies 4,129,794 Views

I don't like it because when I'm expanding early, I have very little money and the asteroids give fledgling empires a boost in the early game. I don't know, it just seems like you guys are messing with what made Sins fun. I'm not complaining, the mod is great, but it just kinda bugs me right now. I guess I just have to get used to it.

1,730 Replies 4,129,794 Views

Might I ask why it takes so much resources to upgrade planets, mainly infrastructure? It's insane. I can't expand quickly and I'm losing money. This is in the beta by the way. Why is everything so expenive? 100,000 credits to designate a planet your Capitol? Come on!

1,730 Replies 4,129,794 Views

Well I kinda was mesmerized by the epic battle before me, so I just watched it play out. But I know, shift attack is my friend. [e digicons]:grin:[/e] By the way, has Evader gotten around to approving the new testers? It's been a few days...

1,730 Replies 4,129,794 Views

I have also noticed a major change in the AI's behavior compared to regular Sins. A few things I learned about the AI after playing the mod for a while now: The AI, no matter what difficulty, will almost always be ahead of you. Here's how- -It will out-fleet you. (Take a look at the ship building stats after a game, you'll see what I mean) -It will out colonize you (if it has time) -It will out maneuver you (I always end up getting a

1,730 Replies 4,129,794 Views