DaGrimz

DaGrimz

Joined Member # 3717108
2 Posts 1 Replies 67 Reputation

Hey forum, so im working on this mesh in 3dsmax and since im most likely a huge dumbass for being unable to find any proper 3dsmax tutorial for soase modding, i thought id ask here. This is what I've got so far, tell me if I forgot anything important: - Created a model - Placed in mesh points, took them from another model (named P001-Weapon-0, P002-Weapon-0 etc) - Connected all mesh points to a single object named rootpoint<img src="http://i54.

0 Replies 767 Views

actually volt cruelerz i asked 2 questions and both were answered :D thanks guys i rly appreciate ur help i just tried ur idea volt cruelerz, the frigates DID attack in a fighterly way but... okay ill try giving u an idea of what happend the frigate attacks, does damage, passes by, continues in the same direction (like a fighter does) but in stead of still pointing the nose in that direction the frigate is still pointing at the ship basicly hes flying b

5 Replies 1,446 Views

hello ppl i wanna mod my game so i can make phasejumpable fighters. so i replaced the light frigate with a fighter, yes it had phasejump but of course the way a fighter attacks wasnt the same obviously in the game a fighter makes an attack run, flies away and attacks again so basicly this is what i wanna do: - give a frigate the attack of the fighters while still being capable of phasejumping (no fighter host) does any1 know what i should mod in

5 Replies 1,446 Views