Has anyone else noticed that all the auto commands seem to take longer to activate since Beta? Examples would be the scouts Explore command or a fleets auto attack. In the beta I was watching my scouts phase in to a gravity well then move on to the next one almost immediately. Now their sitting there for 4-5 seconds while the planet forces seem to start going after after 2-3 seconds. And its not just with scouts my fleet has seen the same problem with its auto att
1st_Ice_Age
Hello all, Today I'm here to tell you of the quirks I've noticed while playing Rebellion. I'm not asking for them to be fixed immediately but they probably should be fixed before the release or at least soon afterward. #1 seems like a graphical accident, if you look at the rebel titan when its building it's back spike and bottom wings are clipping into and through the titan building structure. This could be fixed by may
Units being just ships right? Not structures and ships.
Hey all, So I just started a new game again after awhile of not playing. I build 3 hangers and 1 repair station and then 1 antimatter recharger. Once it was done I noticed something odd it doesn't do anything other than waste its own antimatter reserves. Why is this? Are any of you guys getting this same problem? All the other stations seem to be doing there job just fine its just the Antimatter Recharger that has been the