Well hopefully with Diplomacy, the TEC is given more emphasis when it comes to espionage. To balance it out. The TEC's can only count on their sheer numbers right now. And if the Vasari become a formidable foe when it comes to econ. Then the TEC are back to squeare one with two SuperPowers bearing down on them. While the TEC might have to use other courses of espionage on the Vasari considering. a spy in the Vasari would have to be a Vasari themselves. Maybe being able to pay off a to
Allegiance86
No I wouldnt ask you to remove it. Like I said it fits nicely into the idea of the Vasari Religion. My point on the other hand, is that its from something unbenounced to the SINs Lore. which kindof excludes it from discussion because this is supposed to be about the Vasari. Not a group created. While it tries to explain what happened at Kron. Im sure the majority of players who would like to make assumptions on what happened at Kron, it can only be that, assumptions that more then lik
Well C.I. your initial post prior to telling the story of the Spirits. You said. [quote who="C.I." reply="7" id="2371866"]Here's my take of the Vasari religious history. It's kinda (really) long, and I have this on the Sinner's Mind Game thread, but if we're consolidating Vasari history opinions I guess I can put this here again . (just let me no if this is 2 long and u want me to just provide a link to where this shows up.) So in what I've called the History of the Spirits
Now heres something that came to me last night, that honestly is going to take up a bit of room to explain but it can very well explain another aspect of Vasari Society if everyone agrees its a very likely chance the Vasari practice this. As we all know the Vasari are an Imperialistic culture. Prior to the Exodus they continuously brought other races under their belt. If we look back on our own history Empires were one of three things. Diplomatic or Tyrants or both. Take the
Ima go with everyone else on this, its a mutation. I cant possibly imagine the use of 1 fully developed leg on a snake. Obviously the only thing it did for this snake was to climb a wall. Which if this leg was meant to help snakes climb better. Evolution would of gave it 2 legs not just one. Also as said before. The legs would have appeared less pronounced at first then over time became longer and more developed. Of course nature is strange. look at the Phlatypus. Just a 1 armed snake would s
with alittle improved graphics this looks like nothing more then Rome: Total war IN SPPPAAACEEE!! !! I think it quite original of them to give the players a choice of wether or not they want to be a Military Empire, A Intel Empire and so on. But I think we all know where people are going to focus. The Empire thats going to make the most explosions and crush the enemy.
I agree the TEC are catching up no doubt about it. I just can see how the TEC could get well behind the Advent. When you decide a particular type of research in technology like PsiTech isnt the best way for your culture to go. You could be giving up the chance to advance yourself. Think about where we would be today if we hadnt created computer chips and harddrives? Those things appeared back around WWII. If we hadnt Im sure we would have found something else. But we could
I just got out the U.S. Army, not trying to toot my own horn but Ive served not only in Iraq but Asia as well. And Let me tell you something as a Grunt I did more humanitarion oriented missions then actual Combat related ones. the U.S. Military is not at all out to screw anyone over. If anything its a Red Cross with Guns. We have every right to defend ourselves. Its kindof messed up we have to carry loaded assault rifles and machine guns into a crowded school of iraqis but believe me the peop
one of their Capital ships can be a Mobile Factory. To keep things fair one of its other Capital ships would have the ability to disable the Capital Ships of other races. Then another one could unleash a swarm of converted nanobites that would infest the inhabitants of the vessels leaving the ship dead in space. the Mobile Factory would then breakdown the Capital ships and use their scraps to build themselves cruisers and frigates. Now crewed by the assimilated crews of th
I knew I remembered the mention of shocktroops from somewhere. Thanks for clearing that up. But the description for the Kortul Devastator just backs up my opinion that at somepoint in the distant past the Vasari decided groundforces was too expensive and an unnecessary use for the Superior Vasari race. Their kind would be better suited as Masters of the "lesser races" not a slave themselves. A shocktrooper would have to drop to the planets surface and risk dying needlessly f
Thanks for your post Deciever, This is exactly what I was hoping for was some people to come in and hash out the grey areas. As far as the Advent go. Im pretty sure i read the 1000 years on a wikia page for SoaSE info. https://www.sinsofasolarempire.wikia.com/wiki/Factions While that isnt exactly word for word what is written in the Manuel. The Manuel does express the same kindof story just in different words
Swordsman your right, I do remember the mentioning of shock troops. Although I havent been able to find where, the manuel nor the games intro speaks of it. On another note, not much is mentioned about first contact with the Vasari and the Trade Order. To me I can see it going three ways. 1.) The Trade Order would have had an issue with Pirates long before Vasari or Advent arrival. Meaning even before the war they would have had the need for some kind of "Policing" Fr
The reason i wanted to start this thread, is simple. I see alot of OT posts that elude to the individual factions culture and political views and motives. I felt it was about time, the community as a whole had a foundation to base its ideas off of when it came to SoaSE Vasari Lore. Not just abunch of rambling opinions, but something logical that could dismiss alot of the ludicrous ideas behind the Vasari and their behavior. My personal belief, is that 10,000 yrs ago. The Vasari,
quarks? gluons? sorry but i only need one quark in my life, and hes on Star Trek: Deep Space 9. seriously this topic was all to interesting until the thread took a turn for the worse becoming a SuperNerd subject of how scientists can break down matter even farther then protons nuetrons and electrons. its scary to think what else theyll think up in their heads and call reality. No seriously its cool to bring a bit of reality to the game. as sometimes i wonder myself if the crea
i saw the earlier post and agree. Vasari made robots. but get this. not just robots. but SG1 style. Replicator type robots that attach to anything including flesh (ADVENT style VASARI) it would totally explain the "experiment" 10,000 years before. and as well explain the sudden "loss" of Vasari held space. Their ability to "consume" an enemy fleet and then turn it around on the enemy itself. The idea is this "replicator/vasari armada" isnt looking to control planets or asteriods in th
The ZUES [Marza Class] - Captain Timothy Dawkins, Second in command of the 5th Fleet. Captain Dawkins was tasked with the Defense of the 5th Fleets Rear. The SPEARHEAD [Kol Class] - Captain Samuel Jenkins, one of 5th Fleets up and coming Commanders. Graduated the Academy with highest of honors. Beloved by his peers and crew, Captain Jenkins was believed to be one of the next great Commanders of the TEC
While I agree the Advent are WAY too overpowered, and need to have more of the middle ground (the vessels that arent capitals) ironed out. The whole idea behind the Advent is that they overwhelm both Vasari and TEC. According to the Game. Advent are 1000 yrs ahead of TEC tech. And Im assuming the Vasari havent changed much considering theyve been on the run for god knows how long. Instead of demanding a more equal playing field all the way across. Consider how it would effect the over
this is why i started writing short stories for SOASE. i try to make them as vage as possible, and just concentrate on the events in the short story so that no one else has a hard time coming up with their own stories. or even trample on the already known battles and histories of the three races. Although I am thinking about creating my own summary of how the three have interacted since the war has began. Since all three Races can buttheads so to speak. its only logical to assume there are ma
although i think the dev.'s need to iron out the middle ground and make it more balanced. theres a reason to why the Advent are the superior race. (dont get me wrong im TEC all the way) But the Advent is the big bad wolf. It blew away the other two pigs (Vasari, thought they were the s@% ! beating around the TEC at first) and now the Advent is bearing down on the TEC (the last little pig) But the TEC isnt easy push overs. their the underdogs yes
Defeat at Kyrlvoc Admiral Tucker had finally established a stable foothold in the Phaltos System. The 5th Advanced Fleet under the command of Adm. Tucker had fought for three months. For a month they had retreated on numerous occasions in the wake of the Advents Protogy Fleet. Finally, after a deciesive battle at a chokepoint in the middle of the system. The 5th Fleet and its civilian fleet of Colonists broke free of the Advents constant attacks. Settling down o
in my experience. they might not hold off an attack indefinitely. but they do give your fleet some amount of time to reengage or jump into the fight. it might not be much. and it might not be enough sometimes. but the fact that you want a unit. that is the first unit you can purchase without upgrades or alot of resources to be a more vital part of the fleet is ridiculious. its nothing more then a quick start unit. yes the devs gave it the ability to fight. but once you start researching the o
exactly how are you positioning your SB's? i mean are they forming a square one at every "corner" of the sun.........if a sun had corners that is. or is there two next two each other to guard one anothers flanks? also are they close to the sun or are they pushed out toward the edge of the gravity well so they can catch as many ships coming through the phase lane??
i think if a guardian has a significant effect on a ship that size and of that power. it should be penalized with high anti matter cost. if a cap ship has to pay the price to be so big and powerful. so should a cap killer like the guardian which has the ability to hold a caps life in its own hands. i feel if the ability was restricted it be used more fairly. also the longevity of the repulse's effects should be taken down as well. i could see if there were a large enough number of gua
although i agree the LF is an underachiever compared to almost all other units aside from support and carriers. i think the devs arent going to make any significant changes simply because most people arent realizing the usefulness of the LF in other areas of the fighting. 1.) LFs are extremely useful in the beginning. defeating the AI to open up new resources. as well holding off the Pirates. 2.) Defense Defense Defense. while bombers, fighters and gauss cannons
although i agree the LF is an underachiever compared to almost all other units aside from support and carriers. i think the devs arent going to make any significant changes simply because most people arent realizing the usefulness of the LF in other areas of the fighting. 1.) LFs are extremely useful in the beginning. defeating the AI to open up new resources. as well holding off the Pirates. 2.) Defense Defense Defense. while bombers, fighters and gauss cannons